mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-14 22:05:59 +00:00
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
This commit is contained in:
487
premake/VisualC/VS2012/SDL.sln
Executable file
487
premake/VisualC/VS2012/SDL.sln
Executable file
@@ -0,0 +1,487 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick.vcxproj", "{867A2823-E792-3749-A47C-1B5F118FD1F9}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfilesystem", "tests\testfilesystem\testfilesystem.vcxproj", "{259763DF-AC86-B445-A465-064452171EB6}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsem", "tests\testsem\testsem.vcxproj", "{15C9C3A3-A6CD-F24B-AA55-74C46DFB123D}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testnative", "tests\testnative\testnative.vcxproj", "{BC693F25-4940-BB43-8529-E27D65275975}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale.vcxproj", "{8BBBF780-F9F4-0843-85B4-6100C0771E09}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller.vcxproj", "{24AB4CEE-B82E-9C42-8ED2-9F3F7F3006AE}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget.vcxproj", "{98CD7D27-4B74-4942-81DC-C82474A2E822}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testver", "tests\testver\testver.vcxproj", "{8B16A430-9090-B747-8825-BDE4B9A06538}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testkeys", "tests\testkeys\testkeys.vcxproj", "{A22567A8-5E3D-4046-A9EE-32148A1996DE}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testloadso", "tests\testloadso\testloadso.vcxproj", "{F81F2611-F8C5-334F-9ED8-1ABE38A1B106}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testtimer", "tests\testtimer\testtimer.vcxproj", "{87AECED3-5F20-8E46-9DFD-17A9E01D7E37}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2.vcxproj", "{8ABC84ED-C999-DE4A-A929-CD6A79647804}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "torturethread", "tests\torturethread\torturethread.vcxproj", "{615744A9-90A8-A643-B2A7-223FEA845A00}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform.vcxproj", "{189FC042-4838-4342-9276-9514BB403092}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture.vcxproj", "{356BDC7D-2137-DA40-B20E-057366ADDEB7}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testaudioinfo", "tests\testaudioinfo\testaudioinfo.vcxproj", "{7A1312CF-BE73-8849-AFE9-48A028FB6C88}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave.vcxproj", "{B4860E68-BEB0-2242-A6F6-A2D6FDCB5FD6}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testthread", "tests\testthread\testthread.vcxproj", "{299C1DAB-6EB1-3D4C-8101-7CDEDE92928D}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "teststreaming", "tests\teststreaming\teststreaming.vcxproj", "{187FC8D5-3BD2-394C-811A-8CBA0476B0DC}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcxproj", "{0C2EE701-0ABA-5E48-9253-B3A54ECD5107}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testspriteminimal", "tests\testspriteminimal\testspriteminimal.vcxproj", "{170EE42E-8EE9-8E49-B04F-F412A203DF1D}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2.vcxproj", "{5B2F2D57-A129-C849-9C06-5B2D35B74E07}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles", "tests\testgles\testgles.vcxproj", "{1BC2C664-E0D9-314C-BDDE-6DF601ADE701}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic.vcxproj", "{D2F26E24-D261-C54C-A334-F8F0EA68AA51}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDL2test\SDL2test.vcxproj", "{E544B08A-C532-884E-A0BE-0F6F7F700067}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testhaptic", "tests\testhaptic\testhaptic.vcxproj", "{84FB19AD-E26F-984D-8F1F-9D92BC817E75}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2.vcxproj", "{114BFA65-28CD-704A-A34B-99E354525E81}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL2\SDL2.vcxproj", "{7F1E020B-52F6-584E-B841-8B390015238B}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testerror", "tests\testerror\testerror.vcxproj", "{DFD06E4E-B317-B745-8FB4-7063244DCA3E}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble.vcxproj", "{C72B0123-A5BD-FD45-90F1-1C29D45B5C92}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testresample", "tests\testresample\testresample.vcxproj", "{E8FC2B01-864C-1E4A-8E32-7103EF479048}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendercopyex", "tests\testrendercopyex\testrendercopyex.vcxproj", "{7BAE36E7-E655-B24D-B110-D2567316D6EA}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower.vcxproj", "{E3D41488-DCA1-A34B-87D3-E9820E500DA9}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testchessboard", "tests\testchessboard\testchessboard.vcxproj", "{15323EAE-0CB5-4245-8324-A4BF2EA72D6B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDL2main\SDL2main.vcxproj", "{47B50335-DB5D-B948-B80C-E361ED5793F5}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrelative", "tests\testrelative\testrelative.vcxproj", "{3186A875-B682-2D4D-97EC-CCF61AEEEAC7}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testlock", "tests\testlock\testlock.vcxproj", "{E2DDA701-A62F-9542-8BA9-296CBF281945}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testmultiaudio", "tests\testmultiaudio\testmultiaudio.vcxproj", "{B7DA3C1F-B34B-A14A-BF10-BF628BA69C1B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testmessage", "tests\testmessage\testmessage.vcxproj", "{461B95F1-FB8D-9B45-8FF9-8E0A9F56CA1B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2.vcxproj", "{E4477807-2D9E-CC43-9EF3-AEB1ADEDF79C}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape.vcxproj", "{A916A09F-93F3-0A4F-9A95-9938BD96CF05}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm2", "tests\testwm2\testwm2.vcxproj", "{0DC21429-28DC-194C-AFFB-8BAB95022180}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation.vcxproj", "{F7EAB41D-92CB-6B49-8131-48A61120F3C4}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testiconv", "tests\testiconv\testiconv.vcxproj", "{4CF625C3-2F83-7F4F-8ADD-15BEEFCD24E7}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile.vcxproj", "{07A396E5-1642-6148-82DA-2FF06644E542}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testime", "tests\testime\testime.vcxproj", "{98C363EE-E394-564A-8F5D-8649BE4EA3A5}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshader", "tests\testshader\testshader.vcxproj", "{51ADEB0F-09DD-5242-87FC-6DD5C4A098E3}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5}
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{867A2823-E792-3749-A47C-1B5F118FD1F9}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{867A2823-E792-3749-A47C-1B5F118FD1F9}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{867A2823-E792-3749-A47C-1B5F118FD1F9}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{867A2823-E792-3749-A47C-1B5F118FD1F9}.Release|Win32.Build.0 = Release|Win32
|
||||
{259763DF-AC86-B445-A465-064452171EB6}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{259763DF-AC86-B445-A465-064452171EB6}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{259763DF-AC86-B445-A465-064452171EB6}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{259763DF-AC86-B445-A465-064452171EB6}.Release|Win32.Build.0 = Release|Win32
|
||||
{15C9C3A3-A6CD-F24B-AA55-74C46DFB123D}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{15C9C3A3-A6CD-F24B-AA55-74C46DFB123D}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{15C9C3A3-A6CD-F24B-AA55-74C46DFB123D}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{15C9C3A3-A6CD-F24B-AA55-74C46DFB123D}.Release|Win32.Build.0 = Release|Win32
|
||||
{BC693F25-4940-BB43-8529-E27D65275975}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{BC693F25-4940-BB43-8529-E27D65275975}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{BC693F25-4940-BB43-8529-E27D65275975}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{BC693F25-4940-BB43-8529-E27D65275975}.Release|Win32.Build.0 = Release|Win32
|
||||
{8BBBF780-F9F4-0843-85B4-6100C0771E09}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{8BBBF780-F9F4-0843-85B4-6100C0771E09}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{8BBBF780-F9F4-0843-85B4-6100C0771E09}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{8BBBF780-F9F4-0843-85B4-6100C0771E09}.Release|Win32.Build.0 = Release|Win32
|
||||
{24AB4CEE-B82E-9C42-8ED2-9F3F7F3006AE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{24AB4CEE-B82E-9C42-8ED2-9F3F7F3006AE}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{24AB4CEE-B82E-9C42-8ED2-9F3F7F3006AE}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{24AB4CEE-B82E-9C42-8ED2-9F3F7F3006AE}.Release|Win32.Build.0 = Release|Win32
|
||||
{98CD7D27-4B74-4942-81DC-C82474A2E822}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{98CD7D27-4B74-4942-81DC-C82474A2E822}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{98CD7D27-4B74-4942-81DC-C82474A2E822}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{98CD7D27-4B74-4942-81DC-C82474A2E822}.Release|Win32.Build.0 = Release|Win32
|
||||
{8B16A430-9090-B747-8825-BDE4B9A06538}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{8B16A430-9090-B747-8825-BDE4B9A06538}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{8B16A430-9090-B747-8825-BDE4B9A06538}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{8B16A430-9090-B747-8825-BDE4B9A06538}.Release|Win32.Build.0 = Release|Win32
|
||||
{A22567A8-5E3D-4046-A9EE-32148A1996DE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{A22567A8-5E3D-4046-A9EE-32148A1996DE}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{A22567A8-5E3D-4046-A9EE-32148A1996DE}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{A22567A8-5E3D-4046-A9EE-32148A1996DE}.Release|Win32.Build.0 = Release|Win32
|
||||
{F81F2611-F8C5-334F-9ED8-1ABE38A1B106}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{F81F2611-F8C5-334F-9ED8-1ABE38A1B106}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{F81F2611-F8C5-334F-9ED8-1ABE38A1B106}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{F81F2611-F8C5-334F-9ED8-1ABE38A1B106}.Release|Win32.Build.0 = Release|Win32
|
||||
{87AECED3-5F20-8E46-9DFD-17A9E01D7E37}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{87AECED3-5F20-8E46-9DFD-17A9E01D7E37}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{87AECED3-5F20-8E46-9DFD-17A9E01D7E37}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{87AECED3-5F20-8E46-9DFD-17A9E01D7E37}.Release|Win32.Build.0 = Release|Win32
|
||||
{8ABC84ED-C999-DE4A-A929-CD6A79647804}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{8ABC84ED-C999-DE4A-A929-CD6A79647804}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{8ABC84ED-C999-DE4A-A929-CD6A79647804}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{8ABC84ED-C999-DE4A-A929-CD6A79647804}.Release|Win32.Build.0 = Release|Win32
|
||||
{615744A9-90A8-A643-B2A7-223FEA845A00}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{615744A9-90A8-A643-B2A7-223FEA845A00}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{615744A9-90A8-A643-B2A7-223FEA845A00}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{615744A9-90A8-A643-B2A7-223FEA845A00}.Release|Win32.Build.0 = Release|Win32
|
||||
{189FC042-4838-4342-9276-9514BB403092}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{189FC042-4838-4342-9276-9514BB403092}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{189FC042-4838-4342-9276-9514BB403092}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{189FC042-4838-4342-9276-9514BB403092}.Release|Win32.Build.0 = Release|Win32
|
||||
{356BDC7D-2137-DA40-B20E-057366ADDEB7}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{356BDC7D-2137-DA40-B20E-057366ADDEB7}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{356BDC7D-2137-DA40-B20E-057366ADDEB7}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{356BDC7D-2137-DA40-B20E-057366ADDEB7}.Release|Win32.Build.0 = Release|Win32
|
||||
{7A1312CF-BE73-8849-AFE9-48A028FB6C88}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{7A1312CF-BE73-8849-AFE9-48A028FB6C88}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{7A1312CF-BE73-8849-AFE9-48A028FB6C88}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{7A1312CF-BE73-8849-AFE9-48A028FB6C88}.Release|Win32.Build.0 = Release|Win32
|
||||
{B4860E68-BEB0-2242-A6F6-A2D6FDCB5FD6}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{B4860E68-BEB0-2242-A6F6-A2D6FDCB5FD6}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{B4860E68-BEB0-2242-A6F6-A2D6FDCB5FD6}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{B4860E68-BEB0-2242-A6F6-A2D6FDCB5FD6}.Release|Win32.Build.0 = Release|Win32
|
||||
{299C1DAB-6EB1-3D4C-8101-7CDEDE92928D}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{299C1DAB-6EB1-3D4C-8101-7CDEDE92928D}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{299C1DAB-6EB1-3D4C-8101-7CDEDE92928D}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{299C1DAB-6EB1-3D4C-8101-7CDEDE92928D}.Release|Win32.Build.0 = Release|Win32
|
||||
{187FC8D5-3BD2-394C-811A-8CBA0476B0DC}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{187FC8D5-3BD2-394C-811A-8CBA0476B0DC}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{187FC8D5-3BD2-394C-811A-8CBA0476B0DC}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{187FC8D5-3BD2-394C-811A-8CBA0476B0DC}.Release|Win32.Build.0 = Release|Win32
|
||||
{0C2EE701-0ABA-5E48-9253-B3A54ECD5107}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{0C2EE701-0ABA-5E48-9253-B3A54ECD5107}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{0C2EE701-0ABA-5E48-9253-B3A54ECD5107}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{0C2EE701-0ABA-5E48-9253-B3A54ECD5107}.Release|Win32.Build.0 = Release|Win32
|
||||
{170EE42E-8EE9-8E49-B04F-F412A203DF1D}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{170EE42E-8EE9-8E49-B04F-F412A203DF1D}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{170EE42E-8EE9-8E49-B04F-F412A203DF1D}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{170EE42E-8EE9-8E49-B04F-F412A203DF1D}.Release|Win32.Build.0 = Release|Win32
|
||||
{5B2F2D57-A129-C849-9C06-5B2D35B74E07}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{5B2F2D57-A129-C849-9C06-5B2D35B74E07}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{5B2F2D57-A129-C849-9C06-5B2D35B74E07}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{5B2F2D57-A129-C849-9C06-5B2D35B74E07}.Release|Win32.Build.0 = Release|Win32
|
||||
{1BC2C664-E0D9-314C-BDDE-6DF601ADE701}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{1BC2C664-E0D9-314C-BDDE-6DF601ADE701}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{1BC2C664-E0D9-314C-BDDE-6DF601ADE701}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{1BC2C664-E0D9-314C-BDDE-6DF601ADE701}.Release|Win32.Build.0 = Release|Win32
|
||||
{D2F26E24-D261-C54C-A334-F8F0EA68AA51}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{D2F26E24-D261-C54C-A334-F8F0EA68AA51}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{D2F26E24-D261-C54C-A334-F8F0EA68AA51}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{D2F26E24-D261-C54C-A334-F8F0EA68AA51}.Release|Win32.Build.0 = Release|Win32
|
||||
{E544B08A-C532-884E-A0BE-0F6F7F700067}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{E544B08A-C532-884E-A0BE-0F6F7F700067}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{E544B08A-C532-884E-A0BE-0F6F7F700067}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{E544B08A-C532-884E-A0BE-0F6F7F700067}.Release|Win32.Build.0 = Release|Win32
|
||||
{84FB19AD-E26F-984D-8F1F-9D92BC817E75}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{84FB19AD-E26F-984D-8F1F-9D92BC817E75}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{84FB19AD-E26F-984D-8F1F-9D92BC817E75}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{84FB19AD-E26F-984D-8F1F-9D92BC817E75}.Release|Win32.Build.0 = Release|Win32
|
||||
{114BFA65-28CD-704A-A34B-99E354525E81}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{114BFA65-28CD-704A-A34B-99E354525E81}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{114BFA65-28CD-704A-A34B-99E354525E81}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{114BFA65-28CD-704A-A34B-99E354525E81}.Release|Win32.Build.0 = Release|Win32
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{7F1E020B-52F6-584E-B841-8B390015238B}.Release|Win32.Build.0 = Release|Win32
|
||||
{DFD06E4E-B317-B745-8FB4-7063244DCA3E}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{DFD06E4E-B317-B745-8FB4-7063244DCA3E}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{DFD06E4E-B317-B745-8FB4-7063244DCA3E}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{DFD06E4E-B317-B745-8FB4-7063244DCA3E}.Release|Win32.Build.0 = Release|Win32
|
||||
{C72B0123-A5BD-FD45-90F1-1C29D45B5C92}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{C72B0123-A5BD-FD45-90F1-1C29D45B5C92}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{C72B0123-A5BD-FD45-90F1-1C29D45B5C92}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{C72B0123-A5BD-FD45-90F1-1C29D45B5C92}.Release|Win32.Build.0 = Release|Win32
|
||||
{E8FC2B01-864C-1E4A-8E32-7103EF479048}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{E8FC2B01-864C-1E4A-8E32-7103EF479048}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{E8FC2B01-864C-1E4A-8E32-7103EF479048}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{E8FC2B01-864C-1E4A-8E32-7103EF479048}.Release|Win32.Build.0 = Release|Win32
|
||||
{7BAE36E7-E655-B24D-B110-D2567316D6EA}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{7BAE36E7-E655-B24D-B110-D2567316D6EA}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{7BAE36E7-E655-B24D-B110-D2567316D6EA}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{7BAE36E7-E655-B24D-B110-D2567316D6EA}.Release|Win32.Build.0 = Release|Win32
|
||||
{E3D41488-DCA1-A34B-87D3-E9820E500DA9}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{E3D41488-DCA1-A34B-87D3-E9820E500DA9}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{E3D41488-DCA1-A34B-87D3-E9820E500DA9}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{E3D41488-DCA1-A34B-87D3-E9820E500DA9}.Release|Win32.Build.0 = Release|Win32
|
||||
{15323EAE-0CB5-4245-8324-A4BF2EA72D6B}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{15323EAE-0CB5-4245-8324-A4BF2EA72D6B}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{15323EAE-0CB5-4245-8324-A4BF2EA72D6B}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{15323EAE-0CB5-4245-8324-A4BF2EA72D6B}.Release|Win32.Build.0 = Release|Win32
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{47B50335-DB5D-B948-B80C-E361ED5793F5}.Release|Win32.Build.0 = Release|Win32
|
||||
{3186A875-B682-2D4D-97EC-CCF61AEEEAC7}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{3186A875-B682-2D4D-97EC-CCF61AEEEAC7}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{3186A875-B682-2D4D-97EC-CCF61AEEEAC7}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{3186A875-B682-2D4D-97EC-CCF61AEEEAC7}.Release|Win32.Build.0 = Release|Win32
|
||||
{E2DDA701-A62F-9542-8BA9-296CBF281945}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{E2DDA701-A62F-9542-8BA9-296CBF281945}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{E2DDA701-A62F-9542-8BA9-296CBF281945}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{E2DDA701-A62F-9542-8BA9-296CBF281945}.Release|Win32.Build.0 = Release|Win32
|
||||
{B7DA3C1F-B34B-A14A-BF10-BF628BA69C1B}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{B7DA3C1F-B34B-A14A-BF10-BF628BA69C1B}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{B7DA3C1F-B34B-A14A-BF10-BF628BA69C1B}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{B7DA3C1F-B34B-A14A-BF10-BF628BA69C1B}.Release|Win32.Build.0 = Release|Win32
|
||||
{461B95F1-FB8D-9B45-8FF9-8E0A9F56CA1B}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{461B95F1-FB8D-9B45-8FF9-8E0A9F56CA1B}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{461B95F1-FB8D-9B45-8FF9-8E0A9F56CA1B}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{461B95F1-FB8D-9B45-8FF9-8E0A9F56CA1B}.Release|Win32.Build.0 = Release|Win32
|
||||
{E4477807-2D9E-CC43-9EF3-AEB1ADEDF79C}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{E4477807-2D9E-CC43-9EF3-AEB1ADEDF79C}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{E4477807-2D9E-CC43-9EF3-AEB1ADEDF79C}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{E4477807-2D9E-CC43-9EF3-AEB1ADEDF79C}.Release|Win32.Build.0 = Release|Win32
|
||||
{A916A09F-93F3-0A4F-9A95-9938BD96CF05}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{A916A09F-93F3-0A4F-9A95-9938BD96CF05}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{A916A09F-93F3-0A4F-9A95-9938BD96CF05}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{A916A09F-93F3-0A4F-9A95-9938BD96CF05}.Release|Win32.Build.0 = Release|Win32
|
||||
{0DC21429-28DC-194C-AFFB-8BAB95022180}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{0DC21429-28DC-194C-AFFB-8BAB95022180}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{0DC21429-28DC-194C-AFFB-8BAB95022180}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{0DC21429-28DC-194C-AFFB-8BAB95022180}.Release|Win32.Build.0 = Release|Win32
|
||||
{F7EAB41D-92CB-6B49-8131-48A61120F3C4}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{F7EAB41D-92CB-6B49-8131-48A61120F3C4}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{F7EAB41D-92CB-6B49-8131-48A61120F3C4}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{F7EAB41D-92CB-6B49-8131-48A61120F3C4}.Release|Win32.Build.0 = Release|Win32
|
||||
{4CF625C3-2F83-7F4F-8ADD-15BEEFCD24E7}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{4CF625C3-2F83-7F4F-8ADD-15BEEFCD24E7}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{4CF625C3-2F83-7F4F-8ADD-15BEEFCD24E7}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{4CF625C3-2F83-7F4F-8ADD-15BEEFCD24E7}.Release|Win32.Build.0 = Release|Win32
|
||||
{07A396E5-1642-6148-82DA-2FF06644E542}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{07A396E5-1642-6148-82DA-2FF06644E542}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{07A396E5-1642-6148-82DA-2FF06644E542}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{07A396E5-1642-6148-82DA-2FF06644E542}.Release|Win32.Build.0 = Release|Win32
|
||||
{98C363EE-E394-564A-8F5D-8649BE4EA3A5}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{98C363EE-E394-564A-8F5D-8649BE4EA3A5}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{98C363EE-E394-564A-8F5D-8649BE4EA3A5}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{98C363EE-E394-564A-8F5D-8649BE4EA3A5}.Release|Win32.Build.0 = Release|Win32
|
||||
{51ADEB0F-09DD-5242-87FC-6DD5C4A098E3}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{51ADEB0F-09DD-5242-87FC-6DD5C4A098E3}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{51ADEB0F-09DD-5242-87FC-6DD5C4A098E3}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{51ADEB0F-09DD-5242-87FC-6DD5C4A098E3}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
432
premake/VisualC/VS2012/SDL2/SDL2.vcxproj
Executable file
432
premake/VisualC/VS2012/SDL2/SDL2.vcxproj
Executable file
@@ -0,0 +1,432 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{7F1E020B-52F6-584E-B841-8B390015238B}</ProjectGuid>
|
||||
<RootNamespace>SDL2</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>SDL2</TargetName>
|
||||
<TargetExt>.dll</TargetExt>
|
||||
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>SDL2</TargetName>
|
||||
<TargetExt>.dll</TargetExt>
|
||||
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..;..\..\..\..\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)SDL2.pdb</ProgramDataBaseFileName>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..;..\..\..\..\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>imm32.lib;oleaut32.lib;winmm.lib;version.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;uuid.lib;odbc32.lib;odbccp32.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)SDL2.dll</OutputFile>
|
||||
<AdditionalLibraryDirectories>$(DXSDK_DIR)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<ImportLibrary>Win32\Debug\SDL2.lib</ImportLibrary>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..;..\..\..\..\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..;..\..\..\..\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>imm32.lib;oleaut32.lib;winmm.lib;version.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;uuid.lib;odbc32.lib;odbccp32.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)SDL2.dll</OutputFile>
|
||||
<AdditionalLibraryDirectories>$(DXSDK_DIR)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<ImportLibrary>Win32\Release\SDL2.lib</ImportLibrary>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\..\src\SDL_assert_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\SDL_error_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\audio\SDL_audiodev_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\audio\SDL_audiomem.h" />
|
||||
<ClInclude Include="..\..\..\..\src\audio\SDL_audio_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\audio\SDL_sysaudio.h" />
|
||||
<ClInclude Include="..\..\..\..\src\audio\SDL_wave.h" />
|
||||
<ClInclude Include="..\..\..\..\src\audio\disk\SDL_diskaudio.h" />
|
||||
<ClInclude Include="..\..\..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
||||
<ClInclude Include="..\..\..\..\src\events\blank_cursor.h" />
|
||||
<ClInclude Include="..\..\..\..\src\events\default_cursor.h" />
|
||||
<ClInclude Include="..\..\..\..\src\events\scancodes_darwin.h" />
|
||||
<ClInclude Include="..\..\..\..\src\events\scancodes_linux.h" />
|
||||
<ClInclude Include="..\..\..\..\src\events\scancodes_windows.h" />
|
||||
<ClInclude Include="..\..\..\..\src\events\scancodes_xfree86.h" />
|
||||
<ClInclude Include="..\..\..\..\src\events\SDL_clipboardevents_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\events\SDL_dropevents_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\events\SDL_events_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\events\SDL_gesture_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\events\SDL_keyboard_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\events\SDL_mouse_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\events\SDL_sysevents.h" />
|
||||
<ClInclude Include="..\..\..\..\src\events\SDL_touch_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\events\SDL_windowevents_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\haptic\SDL_haptic_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\haptic\SDL_syshaptic.h" />
|
||||
<ClInclude Include="..\..\..\..\src\joystick\SDL_gamecontrollerdb.h" />
|
||||
<ClInclude Include="..\..\..\..\src\joystick\SDL_joystick_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\joystick\SDL_sysjoystick.h" />
|
||||
<ClInclude Include="..\..\..\..\src\render\mmx.h" />
|
||||
<ClInclude Include="..\..\..\..\src\render\SDL_sysrender.h" />
|
||||
<ClInclude Include="..\..\..\..\src\render\SDL_yuv_sw_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\render\software\SDL_blendfillrect.h" />
|
||||
<ClInclude Include="..\..\..\..\src\render\software\SDL_blendline.h" />
|
||||
<ClInclude Include="..\..\..\..\src\render\software\SDL_blendpoint.h" />
|
||||
<ClInclude Include="..\..\..\..\src\render\software\SDL_draw.h" />
|
||||
<ClInclude Include="..\..\..\..\src\render\software\SDL_drawline.h" />
|
||||
<ClInclude Include="..\..\..\..\src\render\software\SDL_drawpoint.h" />
|
||||
<ClInclude Include="..\..\..\..\src\render\software\SDL_render_sw_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\render\software\SDL_rotate.h" />
|
||||
<ClInclude Include="..\..\..\..\src\thread\SDL_systhread.h" />
|
||||
<ClInclude Include="..\..\..\..\src\thread\SDL_thread_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\timer\SDL_timer_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\SDL_blit.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\SDL_blit_auto.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\SDL_blit_copy.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\SDL_blit_slow.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\SDL_egl.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\SDL_pixels_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\SDL_rect_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\SDL_RLEaccel_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\SDL_shape_internals.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\SDL_sysvideo.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\dummy\SDL_nullevents_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\dummy\SDL_nullvideo.h" />
|
||||
<ClInclude Include="..\..\..\..\src\thread\generic\SDL_sysmutex_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\audio\winmm\SDL_winmm.h" />
|
||||
<ClInclude Include="..\..\..\..\src\core\windows\SDL_windows.h" />
|
||||
<ClInclude Include="..\..\..\..\src\libm\math_libm.h" />
|
||||
<ClInclude Include="..\..\..\..\src\libm\math_private.h" />
|
||||
<ClInclude Include="..\..\..\..\src\thread\windows\SDL_systhread_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_msctf.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_vkeys.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsclipboard.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsevents.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsframebuffer.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowskeyboard.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsmessagebox.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsmodes.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsmouse.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsopengl.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsshape.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsvideo.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowswindow.h" />
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\wmmsg.h" />
|
||||
<ClInclude Include="..\..\..\..\src\audio\directsound\directx.h" />
|
||||
<ClInclude Include="..\..\..\..\src\audio\directsound\SDL_directsound.h" />
|
||||
<ClInclude Include="..\..\..\..\src\joystick\windows\SDL_dxjoystick_c.h" />
|
||||
<ClInclude Include="..\..\..\..\src\render\opengl\SDL_glfuncs.h" />
|
||||
<ClInclude Include="..\..\..\..\src\render\opengl\SDL_shaders_gl.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\src\SDL.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\SDL_assert.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\SDL_error.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\SDL_hints.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\SDL_log.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\atomic\SDL_atomic.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\atomic\SDL_spinlock.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\audio\SDL_audio.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\audio\SDL_audiocvt.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\audio\SDL_audiodev.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\audio\SDL_audiotypecvt.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\audio\SDL_mixer.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\audio\SDL_wave.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\audio\disk\SDL_diskaudio.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\audio\dummy\SDL_dummyaudio.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\cpuinfo\SDL_cpuinfo.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\events\SDL_clipboardevents.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\events\SDL_dropevents.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\events\SDL_events.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\events\SDL_gesture.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\events\SDL_keyboard.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\events\SDL_mouse.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\events\SDL_quit.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\events\SDL_touch.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\events\SDL_windowevents.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\file\SDL_rwops.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\haptic\SDL_haptic.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\joystick\SDL_gamecontroller.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\joystick\SDL_joystick.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\power\SDL_power.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\SDL_render.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\SDL_yuv_mmx.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\SDL_yuv_sw.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\software\SDL_blendfillrect.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\software\SDL_blendline.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\software\SDL_blendpoint.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\software\SDL_drawline.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\software\SDL_drawpoint.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\software\SDL_render_sw.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\software\SDL_rotate.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\stdlib\SDL_getenv.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\stdlib\SDL_iconv.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\stdlib\SDL_malloc.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\stdlib\SDL_qsort.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\stdlib\SDL_stdlib.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\stdlib\SDL_string.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\thread\SDL_thread.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\timer\SDL_timer.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_blit.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_blit_0.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_blit_1.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_blit_A.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_blit_auto.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_blit_copy.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_blit_N.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_blit_slow.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_bmp.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_clipboard.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_egl.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_fillrect.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_pixels.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_rect.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_RLEaccel.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_shape.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_stretch.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_surface.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_video.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\dummy\SDL_nullevents.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\dummy\SDL_nullframebuffer.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\dummy\SDL_nullvideo.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\thread\generic\SDL_syscond.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\audio\winmm\SDL_winmm.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\core\windows\SDL_windows.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\e_atan2.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\e_log.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\e_pow.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\e_rem_pio2.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\e_sqrt.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\k_cos.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\k_rem_pio2.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\k_sin.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\s_atan.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\s_copysign.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\s_cos.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\s_fabs.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\s_floor.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\s_scalbn.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\s_sin.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\loadso\windows\SDL_sysloadso.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\power\windows\SDL_syspower.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\thread\windows\SDL_sysmutex.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\thread\windows\SDL_syssem.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\thread\windows\SDL_systhread.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\thread\windows\SDL_systls.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\timer\windows\SDL_systimer.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsclipboard.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsevents.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsframebuffer.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowskeyboard.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsmessagebox.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsmodes.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsmouse.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsopengl.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsshape.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsvideo.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowswindow.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\filesystem\windows\SDL_sysfilesystem.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\audio\directsound\SDL_directsound.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\audio\xaudio2\SDL_xaudio2.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\direct3d\SDL_render_d3d.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\haptic\windows\SDL_syshaptic.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\joystick\windows\SDL_dxjoystick.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\joystick\windows\SDL_mmjoystick.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\opengl\SDL_render_gl.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\opengl\SDL_shaders_gl.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
708
premake/VisualC/VS2012/SDL2/SDL2.vcxproj.filters
Executable file
708
premake/VisualC/VS2012/SDL2/SDL2.vcxproj.filters
Executable file
@@ -0,0 +1,708 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="src">
|
||||
<UniqueIdentifier>{ADEFAB0B-D006-ED47-8FD7-779EFC05AFB2}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\atomic">
|
||||
<UniqueIdentifier>{A1283406-E167-EA43-9A12-C9643EF0AD90}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\audio">
|
||||
<UniqueIdentifier>{DCFE7352-8A02-AD43-BCAA-BFA4C48BA1D8}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\audio\disk">
|
||||
<UniqueIdentifier>{00074231-3E71-9540-BBC3-A658F83A8C5B}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\audio\dummy">
|
||||
<UniqueIdentifier>{60C70DBB-2483-EB4D-B3F1-EDC2ABE33218}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\cpuinfo">
|
||||
<UniqueIdentifier>{E86C7CE6-D84F-0246-8305-CAC9DC111CAC}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\events">
|
||||
<UniqueIdentifier>{03FDB100-C243-F649-8F61-04B9266FC837}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\file">
|
||||
<UniqueIdentifier>{A2439046-92D5-6C41-9576-D853A0B88EE3}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\haptic">
|
||||
<UniqueIdentifier>{3FF1D4EB-FFD6-1245-AFC5-34BAB778C0F0}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\joystick">
|
||||
<UniqueIdentifier>{153D1C69-37A5-C545-AD9D-78D09A346B1C}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\power">
|
||||
<UniqueIdentifier>{14A04DE3-1267-C54F-8365-E562E2E86DD9}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\render">
|
||||
<UniqueIdentifier>{72FBA0ED-9CB3-9C48-A84C-477143562BA5}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\render\software">
|
||||
<UniqueIdentifier>{3736406C-1551-DC46-9B99-AF49D75A6784}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\stdlib">
|
||||
<UniqueIdentifier>{583C21C4-F3F3-C944-9B0B-24E4A9723FAB}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\thread">
|
||||
<UniqueIdentifier>{79FB2D01-A2D5-0F4D-BDC6-C9C18DB07984}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\timer">
|
||||
<UniqueIdentifier>{7AA190FE-2F3B-064B-B036-0D1FF60EF305}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\video">
|
||||
<UniqueIdentifier>{2C6F3941-9CD8-DE4E-9E25-74B5BEA589ED}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\video\dummy">
|
||||
<UniqueIdentifier>{924161C5-B81D-4242-AE02-AE1943EC47FE}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\thread\generic">
|
||||
<UniqueIdentifier>{4BD8963D-3790-E342-B9CA-E267E826DD8E}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\audio\winmm">
|
||||
<UniqueIdentifier>{37D45504-44FB-064F-948D-0C4316D8C723}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\core">
|
||||
<UniqueIdentifier>{EB7B98EE-8FA2-A045-A368-76A0E7B3F8F5}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\core\windows">
|
||||
<UniqueIdentifier>{F960D69D-08A1-9B47-955D-47CC3829F33C}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\libm">
|
||||
<UniqueIdentifier>{BCA2F63F-C00E-2A40-BE35-3CE306F43BFB}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\loadso">
|
||||
<UniqueIdentifier>{6A0ECA48-36B8-C64F-B49C-4BAACBD9B8DA}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\loadso\windows">
|
||||
<UniqueIdentifier>{0E805449-4B85-0444-A84E-C695B58CC05A}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\power\windows">
|
||||
<UniqueIdentifier>{204FE516-51EF-8543-92E7-937448E29811}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\thread\windows">
|
||||
<UniqueIdentifier>{F7EE16F3-C152-9B4C-8EAD-60C0D26EC6F4}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\timer\windows">
|
||||
<UniqueIdentifier>{A2CE2FA2-A19D-4043-9357-11A1B6C4F52C}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\video\windows">
|
||||
<UniqueIdentifier>{0CC475AD-60C6-094A-AC63-3EAD99353006}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\filesystem">
|
||||
<UniqueIdentifier>{AC6445E9-E301-F04A-9654-E865A433336B}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\filesystem\windows">
|
||||
<UniqueIdentifier>{31A54CC4-B967-054E-AB77-4D3E84BB9F65}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\audio\directsound">
|
||||
<UniqueIdentifier>{00BC1056-E15A-8D41-9864-D6023213DB30}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\audio\xaudio2">
|
||||
<UniqueIdentifier>{6242F67B-F1A5-BD4F-A2FF-A8339675C1E4}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\render\direct3d">
|
||||
<UniqueIdentifier>{F56E2DCC-68AE-9244-A6B9-ABB6E802360E}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\haptic\windows">
|
||||
<UniqueIdentifier>{96C5297F-FF4C-0548-A942-2F037DAE6F02}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\joystick\windows">
|
||||
<UniqueIdentifier>{3BF27E48-AFAF-2542-B591-6BAD55FF360F}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\render\opengl">
|
||||
<UniqueIdentifier>{37119F6F-20C4-A547-A574-E4DDF7BF8E80}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\..\src\SDL_assert_c.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\SDL_error_c.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\audio\SDL_audiodev_c.h">
|
||||
<Filter>src\audio</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\audio\SDL_audiomem.h">
|
||||
<Filter>src\audio</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\audio\SDL_audio_c.h">
|
||||
<Filter>src\audio</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\audio\SDL_sysaudio.h">
|
||||
<Filter>src\audio</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\audio\SDL_wave.h">
|
||||
<Filter>src\audio</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\audio\disk\SDL_diskaudio.h">
|
||||
<Filter>src\audio\disk</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\audio\dummy\SDL_dummyaudio.h">
|
||||
<Filter>src\audio\dummy</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\events\blank_cursor.h">
|
||||
<Filter>src\events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\events\default_cursor.h">
|
||||
<Filter>src\events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\events\scancodes_darwin.h">
|
||||
<Filter>src\events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\events\scancodes_linux.h">
|
||||
<Filter>src\events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\events\scancodes_windows.h">
|
||||
<Filter>src\events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\events\scancodes_xfree86.h">
|
||||
<Filter>src\events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\events\SDL_clipboardevents_c.h">
|
||||
<Filter>src\events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\events\SDL_dropevents_c.h">
|
||||
<Filter>src\events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\events\SDL_events_c.h">
|
||||
<Filter>src\events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\events\SDL_gesture_c.h">
|
||||
<Filter>src\events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\events\SDL_keyboard_c.h">
|
||||
<Filter>src\events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\events\SDL_mouse_c.h">
|
||||
<Filter>src\events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\events\SDL_sysevents.h">
|
||||
<Filter>src\events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\events\SDL_touch_c.h">
|
||||
<Filter>src\events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\events\SDL_windowevents_c.h">
|
||||
<Filter>src\events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\haptic\SDL_haptic_c.h">
|
||||
<Filter>src\haptic</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\haptic\SDL_syshaptic.h">
|
||||
<Filter>src\haptic</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\joystick\SDL_gamecontrollerdb.h">
|
||||
<Filter>src\joystick</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\joystick\SDL_joystick_c.h">
|
||||
<Filter>src\joystick</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\joystick\SDL_sysjoystick.h">
|
||||
<Filter>src\joystick</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\render\mmx.h">
|
||||
<Filter>src\render</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\render\SDL_sysrender.h">
|
||||
<Filter>src\render</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\render\SDL_yuv_sw_c.h">
|
||||
<Filter>src\render</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\render\software\SDL_blendfillrect.h">
|
||||
<Filter>src\render\software</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\render\software\SDL_blendline.h">
|
||||
<Filter>src\render\software</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\render\software\SDL_blendpoint.h">
|
||||
<Filter>src\render\software</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\render\software\SDL_draw.h">
|
||||
<Filter>src\render\software</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\render\software\SDL_drawline.h">
|
||||
<Filter>src\render\software</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\render\software\SDL_drawpoint.h">
|
||||
<Filter>src\render\software</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\render\software\SDL_render_sw_c.h">
|
||||
<Filter>src\render\software</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\render\software\SDL_rotate.h">
|
||||
<Filter>src\render\software</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\thread\SDL_systhread.h">
|
||||
<Filter>src\thread</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\thread\SDL_thread_c.h">
|
||||
<Filter>src\thread</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\timer\SDL_timer_c.h">
|
||||
<Filter>src\timer</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\SDL_blit.h">
|
||||
<Filter>src\video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\SDL_blit_auto.h">
|
||||
<Filter>src\video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\SDL_blit_copy.h">
|
||||
<Filter>src\video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\SDL_blit_slow.h">
|
||||
<Filter>src\video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\SDL_egl.h">
|
||||
<Filter>src\video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\SDL_pixels_c.h">
|
||||
<Filter>src\video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\SDL_rect_c.h">
|
||||
<Filter>src\video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\SDL_RLEaccel_c.h">
|
||||
<Filter>src\video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\SDL_shape_internals.h">
|
||||
<Filter>src\video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\SDL_sysvideo.h">
|
||||
<Filter>src\video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\dummy\SDL_nullevents_c.h">
|
||||
<Filter>src\video\dummy</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\dummy\SDL_nullframebuffer_c.h">
|
||||
<Filter>src\video\dummy</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\dummy\SDL_nullvideo.h">
|
||||
<Filter>src\video\dummy</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\thread\generic\SDL_sysmutex_c.h">
|
||||
<Filter>src\thread\generic</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\audio\winmm\SDL_winmm.h">
|
||||
<Filter>src\audio\winmm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\core\windows\SDL_windows.h">
|
||||
<Filter>src\core\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\libm\math_libm.h">
|
||||
<Filter>src\libm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\libm\math_private.h">
|
||||
<Filter>src\libm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\thread\windows\SDL_systhread_c.h">
|
||||
<Filter>src\thread\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_msctf.h">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_vkeys.h">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsclipboard.h">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsevents.h">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsframebuffer.h">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowskeyboard.h">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsmessagebox.h">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsmodes.h">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsmouse.h">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsopengl.h">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsshape.h">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsvideo.h">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowswindow.h">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\video\windows\wmmsg.h">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\audio\directsound\directx.h">
|
||||
<Filter>src\audio\directsound</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\audio\directsound\SDL_directsound.h">
|
||||
<Filter>src\audio\directsound</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\joystick\windows\SDL_dxjoystick_c.h">
|
||||
<Filter>src\joystick\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\render\opengl\SDL_glfuncs.h">
|
||||
<Filter>src\render\opengl</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\render\opengl\SDL_shaders_gl.h">
|
||||
<Filter>src\render\opengl</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\src\SDL.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\SDL_assert.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\SDL_error.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\SDL_hints.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\SDL_log.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\atomic\SDL_atomic.c">
|
||||
<Filter>src\atomic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\atomic\SDL_spinlock.c">
|
||||
<Filter>src\atomic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\audio\SDL_audio.c">
|
||||
<Filter>src\audio</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\audio\SDL_audiocvt.c">
|
||||
<Filter>src\audio</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\audio\SDL_audiodev.c">
|
||||
<Filter>src\audio</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\audio\SDL_audiotypecvt.c">
|
||||
<Filter>src\audio</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\audio\SDL_mixer.c">
|
||||
<Filter>src\audio</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\audio\SDL_wave.c">
|
||||
<Filter>src\audio</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\audio\disk\SDL_diskaudio.c">
|
||||
<Filter>src\audio\disk</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\audio\dummy\SDL_dummyaudio.c">
|
||||
<Filter>src\audio\dummy</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\cpuinfo\SDL_cpuinfo.c">
|
||||
<Filter>src\cpuinfo</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\events\SDL_clipboardevents.c">
|
||||
<Filter>src\events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\events\SDL_dropevents.c">
|
||||
<Filter>src\events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\events\SDL_events.c">
|
||||
<Filter>src\events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\events\SDL_gesture.c">
|
||||
<Filter>src\events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\events\SDL_keyboard.c">
|
||||
<Filter>src\events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\events\SDL_mouse.c">
|
||||
<Filter>src\events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\events\SDL_quit.c">
|
||||
<Filter>src\events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\events\SDL_touch.c">
|
||||
<Filter>src\events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\events\SDL_windowevents.c">
|
||||
<Filter>src\events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\file\SDL_rwops.c">
|
||||
<Filter>src\file</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\haptic\SDL_haptic.c">
|
||||
<Filter>src\haptic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\joystick\SDL_gamecontroller.c">
|
||||
<Filter>src\joystick</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\joystick\SDL_joystick.c">
|
||||
<Filter>src\joystick</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\power\SDL_power.c">
|
||||
<Filter>src\power</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\SDL_render.c">
|
||||
<Filter>src\render</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\SDL_yuv_mmx.c">
|
||||
<Filter>src\render</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\SDL_yuv_sw.c">
|
||||
<Filter>src\render</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\software\SDL_blendfillrect.c">
|
||||
<Filter>src\render\software</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\software\SDL_blendline.c">
|
||||
<Filter>src\render\software</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\software\SDL_blendpoint.c">
|
||||
<Filter>src\render\software</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\software\SDL_drawline.c">
|
||||
<Filter>src\render\software</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\software\SDL_drawpoint.c">
|
||||
<Filter>src\render\software</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\software\SDL_render_sw.c">
|
||||
<Filter>src\render\software</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\software\SDL_rotate.c">
|
||||
<Filter>src\render\software</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\stdlib\SDL_getenv.c">
|
||||
<Filter>src\stdlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\stdlib\SDL_iconv.c">
|
||||
<Filter>src\stdlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\stdlib\SDL_malloc.c">
|
||||
<Filter>src\stdlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\stdlib\SDL_qsort.c">
|
||||
<Filter>src\stdlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\stdlib\SDL_stdlib.c">
|
||||
<Filter>src\stdlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\stdlib\SDL_string.c">
|
||||
<Filter>src\stdlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\thread\SDL_thread.c">
|
||||
<Filter>src\thread</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\timer\SDL_timer.c">
|
||||
<Filter>src\timer</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_blit.c">
|
||||
<Filter>src\video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_blit_0.c">
|
||||
<Filter>src\video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_blit_1.c">
|
||||
<Filter>src\video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_blit_A.c">
|
||||
<Filter>src\video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_blit_auto.c">
|
||||
<Filter>src\video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_blit_copy.c">
|
||||
<Filter>src\video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_blit_N.c">
|
||||
<Filter>src\video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_blit_slow.c">
|
||||
<Filter>src\video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_bmp.c">
|
||||
<Filter>src\video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_clipboard.c">
|
||||
<Filter>src\video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_egl.c">
|
||||
<Filter>src\video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_fillrect.c">
|
||||
<Filter>src\video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_pixels.c">
|
||||
<Filter>src\video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_rect.c">
|
||||
<Filter>src\video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_RLEaccel.c">
|
||||
<Filter>src\video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_shape.c">
|
||||
<Filter>src\video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_stretch.c">
|
||||
<Filter>src\video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_surface.c">
|
||||
<Filter>src\video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\SDL_video.c">
|
||||
<Filter>src\video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\dummy\SDL_nullevents.c">
|
||||
<Filter>src\video\dummy</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\dummy\SDL_nullframebuffer.c">
|
||||
<Filter>src\video\dummy</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\dummy\SDL_nullvideo.c">
|
||||
<Filter>src\video\dummy</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\thread\generic\SDL_syscond.c">
|
||||
<Filter>src\thread\generic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\audio\winmm\SDL_winmm.c">
|
||||
<Filter>src\audio\winmm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\core\windows\SDL_windows.c">
|
||||
<Filter>src\core\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\e_atan2.c">
|
||||
<Filter>src\libm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\e_log.c">
|
||||
<Filter>src\libm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\e_pow.c">
|
||||
<Filter>src\libm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\e_rem_pio2.c">
|
||||
<Filter>src\libm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\e_sqrt.c">
|
||||
<Filter>src\libm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\k_cos.c">
|
||||
<Filter>src\libm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\k_rem_pio2.c">
|
||||
<Filter>src\libm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\k_sin.c">
|
||||
<Filter>src\libm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\s_atan.c">
|
||||
<Filter>src\libm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\s_copysign.c">
|
||||
<Filter>src\libm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\s_cos.c">
|
||||
<Filter>src\libm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\s_fabs.c">
|
||||
<Filter>src\libm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\s_floor.c">
|
||||
<Filter>src\libm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\s_scalbn.c">
|
||||
<Filter>src\libm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\libm\s_sin.c">
|
||||
<Filter>src\libm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\loadso\windows\SDL_sysloadso.c">
|
||||
<Filter>src\loadso\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\power\windows\SDL_syspower.c">
|
||||
<Filter>src\power\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\thread\windows\SDL_sysmutex.c">
|
||||
<Filter>src\thread\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\thread\windows\SDL_syssem.c">
|
||||
<Filter>src\thread\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\thread\windows\SDL_systhread.c">
|
||||
<Filter>src\thread\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\thread\windows\SDL_systls.c">
|
||||
<Filter>src\thread\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\timer\windows\SDL_systimer.c">
|
||||
<Filter>src\timer\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsclipboard.c">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsevents.c">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsframebuffer.c">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowskeyboard.c">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsmessagebox.c">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsmodes.c">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsmouse.c">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsopengl.c">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsshape.c">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsvideo.c">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowswindow.c">
|
||||
<Filter>src\video\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\filesystem\windows\SDL_sysfilesystem.c">
|
||||
<Filter>src\filesystem\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\audio\directsound\SDL_directsound.c">
|
||||
<Filter>src\audio\directsound</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\audio\xaudio2\SDL_xaudio2.c">
|
||||
<Filter>src\audio\xaudio2</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\direct3d\SDL_render_d3d.c">
|
||||
<Filter>src\render\direct3d</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\haptic\windows\SDL_syshaptic.c">
|
||||
<Filter>src\haptic\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\joystick\windows\SDL_dxjoystick.c">
|
||||
<Filter>src\joystick\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\joystick\windows\SDL_mmjoystick.c">
|
||||
<Filter>src\joystick\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\opengl\SDL_render_gl.c">
|
||||
<Filter>src\render\opengl</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\render\opengl\SDL_shaders_gl.c">
|
||||
<Filter>src\render\opengl</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
117
premake/VisualC/VS2012/SDL2main/SDL2main.vcxproj
Executable file
117
premake/VisualC/VS2012/SDL2main/SDL2main.vcxproj
Executable file
@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{47B50335-DB5D-B948-B80C-E361ED5793F5}</ProjectGuid>
|
||||
<RootNamespace>SDL2main</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>SDL2main</TargetName>
|
||||
<TargetExt>.lib</TargetExt>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>SDL2main</TargetName>
|
||||
<TargetExt>.lib</TargetExt>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..;..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)SDL2main.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..;..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Lib>
|
||||
<OutputFile>$(OutDir)SDL2main.lib</OutputFile>
|
||||
</Lib>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..;..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..;..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Lib>
|
||||
<OutputFile>$(OutDir)SDL2main.lib</OutputFile>
|
||||
</Lib>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\src\main\windows\SDL_windows_main.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
19
premake/VisualC/VS2012/SDL2main/SDL2main.vcxproj.filters
Executable file
19
premake/VisualC/VS2012/SDL2main/SDL2main.vcxproj.filters
Executable file
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="src">
|
||||
<UniqueIdentifier>{20668DBD-C997-D94C-82BC-FFA6F1FAC562}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\main">
|
||||
<UniqueIdentifier>{720C56A4-94A2-2D40-9B68-6BEA7F78FA66}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\main\windows">
|
||||
<UniqueIdentifier>{ED0BAA99-5AE2-534E-BFF9-D9D488FF2771}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\src\main\windows\SDL_windows_main.c">
|
||||
<Filter>src\main\windows</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
159
premake/VisualC/VS2012/SDL2test/SDL2test.vcxproj
Executable file
159
premake/VisualC/VS2012/SDL2test/SDL2test.vcxproj
Executable file
@@ -0,0 +1,159 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{E544B08A-C532-884E-A0BE-0F6F7F700067}</ProjectGuid>
|
||||
<RootNamespace>SDL2test</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>SDL2test</TargetName>
|
||||
<TargetExt>.lib</TargetExt>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>SDL2test</TargetName>
|
||||
<TargetExt>.lib</TargetExt>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..;..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)SDL2test.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..;..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Lib>
|
||||
<OutputFile>$(OutDir)SDL2test.lib</OutputFile>
|
||||
</Lib>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..;..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..;..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Lib>
|
||||
<OutputFile>$(OutDir)SDL2test.lib</OutputFile>
|
||||
</Lib>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_assert.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_common.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_compare.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_crc32.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_font.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_fuzzer.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_harness.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_imageBlit.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_imageBlitBlend.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_imageFace.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_imagePrimitives.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_imagePrimitivesBlend.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_log.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_md5.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_random.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
58
premake/VisualC/VS2012/SDL2test/SDL2test.vcxproj.filters
Executable file
58
premake/VisualC/VS2012/SDL2test/SDL2test.vcxproj.filters
Executable file
@@ -0,0 +1,58 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="src">
|
||||
<UniqueIdentifier>{225F6BF5-1223-DE4D-AE58-119A06816C3F}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\test">
|
||||
<UniqueIdentifier>{50B2248A-623E-474D-B912-19B250D06132}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_assert.c">
|
||||
<Filter>src\test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_common.c">
|
||||
<Filter>src\test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_compare.c">
|
||||
<Filter>src\test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_crc32.c">
|
||||
<Filter>src\test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_font.c">
|
||||
<Filter>src\test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_fuzzer.c">
|
||||
<Filter>src\test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_harness.c">
|
||||
<Filter>src\test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_imageBlit.c">
|
||||
<Filter>src\test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_imageBlitBlend.c">
|
||||
<Filter>src\test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_imageFace.c">
|
||||
<Filter>src\test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_imagePrimitives.c">
|
||||
<Filter>src\test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_imagePrimitivesBlend.c">
|
||||
<Filter>src\test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_log.c">
|
||||
<Filter>src\test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_md5.c">
|
||||
<Filter>src\test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\test\SDL_test_random.c">
|
||||
<Filter>src\test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
202
premake/VisualC/VS2012/SDL_config_premake.h
Normal file
202
premake/VisualC/VS2012/SDL_config_premake.h
Normal file
@@ -0,0 +1,202 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _SDL_config_windows_h
|
||||
#define _SDL_config_windows_h
|
||||
|
||||
#include "SDL_platform.h"
|
||||
|
||||
/* This is a set of defines to configure the SDL features */
|
||||
|
||||
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
|
||||
#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
|
||||
#define HAVE_STDINT_H 1
|
||||
#elif defined(_MSC_VER)
|
||||
typedef signed __int8 int8_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef signed __int16 int16_t;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef signed __int32 int32_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
typedef signed __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
#ifndef _UINTPTR_T_DEFINED
|
||||
#ifdef _WIN64
|
||||
typedef unsigned __int64 uintptr_t;
|
||||
#else
|
||||
typedef unsigned int uintptr_t;
|
||||
#endif
|
||||
#define _UINTPTR_T_DEFINED
|
||||
#endif
|
||||
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
|
||||
#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
|
||||
#define DWORD_PTR DWORD
|
||||
#endif
|
||||
#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
|
||||
#define LONG_PTR LONG
|
||||
#endif
|
||||
#else /* !__GNUC__ && !_MSC_VER */
|
||||
typedef signed char int8_t;
|
||||
typedef unsigned char uint8_t;
|
||||
typedef signed short int16_t;
|
||||
typedef unsigned short uint16_t;
|
||||
typedef signed int int32_t;
|
||||
typedef unsigned int uint32_t;
|
||||
typedef signed long long int64_t;
|
||||
typedef unsigned long long uint64_t;
|
||||
#ifndef _SIZE_T_DEFINED_
|
||||
#define _SIZE_T_DEFINED_
|
||||
typedef unsigned int size_t;
|
||||
#endif
|
||||
typedef unsigned int uintptr_t;
|
||||
#endif /* __GNUC__ || _MSC_VER */
|
||||
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
|
||||
|
||||
#ifdef _WIN64
|
||||
# define SIZEOF_VOIDP 8
|
||||
#else
|
||||
# define SIZEOF_VOIDP 4
|
||||
#endif
|
||||
|
||||
/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
|
||||
#ifdef HAVE_LIBC
|
||||
/* Useful headers */
|
||||
#define HAVE_STDIO_H 1
|
||||
#define STDC_HEADERS 1
|
||||
#define HAVE_STRING_H 1
|
||||
#define HAVE_CTYPE_H 1
|
||||
#define HAVE_MATH_H 1
|
||||
#define HAVE_SIGNAL_H 1
|
||||
|
||||
/* C library functions */
|
||||
#define HAVE_MALLOC 1
|
||||
#define HAVE_CALLOC 1
|
||||
#define HAVE_REALLOC 1
|
||||
#define HAVE_FREE 1
|
||||
#define HAVE_ALLOCA 1
|
||||
#define HAVE_QSORT 1
|
||||
#define HAVE_ABS 1
|
||||
#define HAVE_MEMSET 1
|
||||
#define HAVE_MEMCPY 1
|
||||
#define HAVE_MEMMOVE 1
|
||||
#define HAVE_MEMCMP 1
|
||||
#define HAVE_STRLEN 1
|
||||
#define HAVE__STRREV 1
|
||||
#define HAVE__STRUPR 1
|
||||
#define HAVE__STRLWR 1
|
||||
#define HAVE_STRCHR 1
|
||||
#define HAVE_STRRCHR 1
|
||||
#define HAVE_STRSTR 1
|
||||
#define HAVE_ITOA 1
|
||||
#define HAVE__LTOA 1
|
||||
#define HAVE__ULTOA 1
|
||||
#define HAVE_STRTOL 1
|
||||
#define HAVE_STRTOUL 1
|
||||
#define HAVE_STRTOLL 1
|
||||
#define HAVE_STRTOD 1
|
||||
#define HAVE_ATOI 1
|
||||
#define HAVE_ATOF 1
|
||||
#define HAVE_STRCMP 1
|
||||
#define HAVE_STRNCMP 1
|
||||
#define HAVE__STRICMP 1
|
||||
#define HAVE__STRNICMP 1
|
||||
#define HAVE_VSSCANF 1
|
||||
#define HAVE_M_PI 1
|
||||
#define HAVE_ATAN 1
|
||||
#define HAVE_ATAN2 1
|
||||
#define HAVE_CEIL 1
|
||||
#define HAVE_COPYSIGN 1
|
||||
#define HAVE_COS 1
|
||||
#define HAVE_COSF 1
|
||||
#define HAVE_FABS 1
|
||||
#define HAVE_FLOOR 1
|
||||
#define HAVE_LOG 1
|
||||
#define HAVE_POW 1
|
||||
#define HAVE_SCALBN 1
|
||||
#define HAVE_SIN 1
|
||||
#define HAVE_SINF 1
|
||||
#define HAVE_SQRT 1
|
||||
#else
|
||||
#define HAVE_STDARG_H 1
|
||||
#define HAVE_STDDEF_H 1
|
||||
#endif
|
||||
|
||||
#ifndef SDL_AUDIO_DRIVER_DUMMY
|
||||
#define SDL_AUDIO_DRIVER_DUMMY 1
|
||||
#endif
|
||||
#ifndef SDL_AUDIO_DRIVER_DISK
|
||||
#define SDL_AUDIO_DRIVER_DISK 1
|
||||
#endif
|
||||
#ifndef SDL_VIDEO_DRIVER_DUMMY
|
||||
#define SDL_VIDEO_DRIVER_DUMMY 1
|
||||
#endif
|
||||
#ifndef SDL_TIMER_WINDOWS
|
||||
#define SDL_TIMER_WINDOWS 1
|
||||
#endif
|
||||
#ifndef SDL_AUDIO_DRIVER_WINMM
|
||||
#define SDL_AUDIO_DRIVER_WINMM 1
|
||||
#endif
|
||||
#ifndef SDL_FILESYSTEM_WINDOWS
|
||||
#define SDL_FILESYSTEM_WINDOWS 1
|
||||
#endif
|
||||
#ifndef SDL_POWER_WINDOWS
|
||||
#define SDL_POWER_WINDOWS 1
|
||||
#endif
|
||||
#ifndef SDL_LOADSO_WINDOWS
|
||||
#define SDL_LOADSO_WINDOWS 1
|
||||
#endif
|
||||
#ifndef SDL_VIDEO_DRIVER_WINDOWS
|
||||
#define SDL_VIDEO_DRIVER_WINDOWS 1
|
||||
#endif
|
||||
#ifndef SDL_THREAD_WINDOWS
|
||||
#define SDL_THREAD_WINDOWS 1
|
||||
#endif
|
||||
#ifndef SDL_AUDIO_DRIVER_DSOUND
|
||||
#define SDL_AUDIO_DRIVER_DSOUND 1
|
||||
#endif
|
||||
#ifndef SDL_JOYSTICK_DINPUT
|
||||
#define SDL_JOYSTICK_DINPUT 1
|
||||
#endif
|
||||
#ifndef SDL_VIDEO_RENDER_D3D
|
||||
#define SDL_VIDEO_RENDER_D3D 1
|
||||
#endif
|
||||
#ifndef SDL_HAPTIC_DINPUT
|
||||
#define SDL_HAPTIC_DINPUT 1
|
||||
#endif
|
||||
#ifndef SDL_AUDIO_DRIVER_XAUDIO2
|
||||
#define SDL_AUDIO_DRIVER_XAUDIO2 1
|
||||
#endif
|
||||
#ifndef SDL_VIDEO_RENDER_OGL
|
||||
#define SDL_VIDEO_RENDER_OGL 1
|
||||
#endif
|
||||
#ifndef SDL_VIDEO_OPENGL
|
||||
#define SDL_VIDEO_OPENGL 1
|
||||
#endif
|
||||
#ifndef SDL_VIDEO_OPENGL_WGL
|
||||
#define SDL_VIDEO_OPENGL_WGL 1
|
||||
#endif
|
||||
|
||||
/* Enable assembly routines (Win64 doesn't have inline asm) */
|
||||
#ifndef _WIN64
|
||||
#define SDL_ASSEMBLY_ROUTINES 1
|
||||
#endif
|
||||
|
||||
#endif /* _SDL_config_windows_h */
|
131
premake/VisualC/VS2012/tests/checkkeys/checkkeys.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/checkkeys/checkkeys.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{0C2EE701-0ABA-5E48-9253-B3A54ECD5107}</ProjectGuid>
|
||||
<RootNamespace>checkkeys</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>checkkeys</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>checkkeys</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)checkkeys.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)checkkeys.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)checkkeys.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\checkkeys.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/checkkeys/checkkeys.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/checkkeys/checkkeys.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{DDC55830-A554-F24D-83EF-9B5E4E3A0B37}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\checkkeys.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/loopwave/loopwave.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/loopwave/loopwave.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{B4860E68-BEB0-2242-A6F6-A2D6FDCB5FD6}</ProjectGuid>
|
||||
<RootNamespace>loopwave</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>loopwave</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>loopwave</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)loopwave.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)loopwave.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"
copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Debug\sample.wav"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)loopwave.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"
copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Release\sample.wav"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\loopwave.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/loopwave/loopwave.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/loopwave/loopwave.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{A020565A-7C60-7A48-9BDD-9967A2C31012}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\loopwave.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testatomic/testatomic.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testatomic/testatomic.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{D2F26E24-D261-C54C-A334-F8F0EA68AA51}</ProjectGuid>
|
||||
<RootNamespace>testatomic</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testatomic</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testatomic</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testatomic.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testatomic.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testatomic.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testatomic.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testatomic/testatomic.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testatomic/testatomic.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{4A3ED0B0-F175-F048-8051-524A5DB3BC0D}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testatomic.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testaudioinfo/testaudioinfo.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testaudioinfo/testaudioinfo.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{7A1312CF-BE73-8849-AFE9-48A028FB6C88}</ProjectGuid>
|
||||
<RootNamespace>testaudioinfo</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testaudioinfo</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testaudioinfo</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testaudioinfo.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testaudioinfo.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testaudioinfo.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testaudioinfo.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testaudioinfo/testaudioinfo.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testaudioinfo/testaudioinfo.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{CF8F9A91-CC78-F041-B59E-7C77C527C6DD}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testaudioinfo.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
171
premake/VisualC/VS2012/tests/testautomation/testautomation.vcxproj
Executable file
171
premake/VisualC/VS2012/tests/testautomation/testautomation.vcxproj
Executable file
@@ -0,0 +1,171 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{F7EAB41D-92CB-6B49-8131-48A61120F3C4}</ProjectGuid>
|
||||
<RootNamespace>testautomation</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testautomation</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testautomation</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testautomation.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testautomation.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testautomation.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\..\..\test\testautomation_suites.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_audio.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_clipboard.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_events.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_keyboard.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_main.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_mouse.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_pixels.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_platform.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_rect.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_render.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_rwops.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_sdltest.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_stdlib.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_surface.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_syswm.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_timer.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_video.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2test\SDL2test.vcxproj">
|
||||
<Project>{E544B08A-C532-884E-A0BE-0F6F7F700067}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
69
premake/VisualC/VS2012/tests/testautomation/testautomation.vcxproj.filters
Executable file
69
premake/VisualC/VS2012/tests/testautomation/testautomation.vcxproj.filters
Executable file
@@ -0,0 +1,69 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{F6971E40-42B2-5345-BF72-1CC2592B74DF}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\..\..\test\testautomation_suites.h">
|
||||
<Filter>test</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_audio.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_clipboard.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_events.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_keyboard.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_main.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_mouse.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_pixels.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_platform.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_rect.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_render.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_rwops.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_sdltest.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_stdlib.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_surface.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_syswm.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_timer.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testautomation_video.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testchessboard/testchessboard.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testchessboard/testchessboard.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{15323EAE-0CB5-4245-8324-A4BF2EA72D6B}</ProjectGuid>
|
||||
<RootNamespace>testchessboard</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testchessboard</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testchessboard</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testchessboard.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testchessboard.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testchessboard.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testdrawchessboard.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testchessboard/testchessboard.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testchessboard/testchessboard.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{6DF84982-7F01-BE4C-8B7A-77B30F0B6FA7}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testdrawchessboard.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
134
premake/VisualC/VS2012/tests/testdraw2/testdraw2.vcxproj
Executable file
134
premake/VisualC/VS2012/tests/testdraw2/testdraw2.vcxproj
Executable file
@@ -0,0 +1,134 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{E4477807-2D9E-CC43-9EF3-AEB1ADEDF79C}</ProjectGuid>
|
||||
<RootNamespace>testdraw2</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testdraw2</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testdraw2</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testdraw2.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testdraw2.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testdraw2.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testdraw2.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2test\SDL2test.vcxproj">
|
||||
<Project>{E544B08A-C532-884E-A0BE-0F6F7F700067}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testdraw2/testdraw2.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testdraw2/testdraw2.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{27B9E572-B60D-5F4E-BD5B-B637509EFC33}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testdraw2.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testerror/testerror.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testerror/testerror.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{DFD06E4E-B317-B745-8FB4-7063244DCA3E}</ProjectGuid>
|
||||
<RootNamespace>testerror</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testerror</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testerror</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testerror.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testerror.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testerror.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testerror.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testerror/testerror.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testerror/testerror.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{120F793B-1E83-CE45-983C-A8AB8F664742}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testerror.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testfile/testfile.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testfile/testfile.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{07A396E5-1642-6148-82DA-2FF06644E542}</ProjectGuid>
|
||||
<RootNamespace>testfile</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testfile</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testfile</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testfile.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testfile.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testfile.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testfile.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testfile/testfile.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testfile/testfile.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{82BC5087-1504-A84A-889B-B4DE722A521E}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testfile.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testfilesystem/testfilesystem.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testfilesystem/testfilesystem.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{259763DF-AC86-B445-A465-064452171EB6}</ProjectGuid>
|
||||
<RootNamespace>testfilesystem</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testfilesystem</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testfilesystem</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testfilesystem.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testfilesystem.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testfilesystem.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testfilesystem.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testfilesystem/testfilesystem.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testfilesystem/testfilesystem.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{33CB845D-7186-0246-98CA-B981CF4C67E2}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testfilesystem.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testgamecontroller/testgamecontroller.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testgamecontroller/testgamecontroller.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{24AB4CEE-B82E-9C42-8ED2-9F3F7F3006AE}</ProjectGuid>
|
||||
<RootNamespace>testgamecontroller</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testgamecontroller</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testgamecontroller</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testgamecontroller.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testgamecontroller.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testgamecontroller.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testgamecontroller.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{0C36D1A5-969C-A340-85C5-368C8B115CB5}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testgamecontroller.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testgesture/testgesture.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testgesture/testgesture.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{356BDC7D-2137-DA40-B20E-057366ADDEB7}</ProjectGuid>
|
||||
<RootNamespace>testgesture</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testgesture</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testgesture</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testgesture.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testgesture.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testgesture.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testgesture.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testgesture/testgesture.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testgesture/testgesture.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{16E9BA0C-AA3E-694D-A7CD-B6A9827E1C17}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testgesture.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
136
premake/VisualC/VS2012/tests/testgl2/testgl2.vcxproj
Executable file
136
premake/VisualC/VS2012/tests/testgl2/testgl2.vcxproj
Executable file
@@ -0,0 +1,136 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{114BFA65-28CD-704A-A34B-99E354525E81}</ProjectGuid>
|
||||
<RootNamespace>testgl2</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testgl2</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testgl2</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testgl2.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)testgl2.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)testgl2.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testgl2.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2test\SDL2test.vcxproj">
|
||||
<Project>{E544B08A-C532-884E-A0BE-0F6F7F700067}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testgl2/testgl2.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testgl2/testgl2.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{3D8A3797-C7C6-784C-AD6D-7C39C0E4CA74}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testgl2.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
134
premake/VisualC/VS2012/tests/testgles/testgles.vcxproj
Executable file
134
premake/VisualC/VS2012/tests/testgles/testgles.vcxproj
Executable file
@@ -0,0 +1,134 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{1BC2C664-E0D9-314C-BDDE-6DF601ADE701}</ProjectGuid>
|
||||
<RootNamespace>testgles</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testgles</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testgles</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testgles.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testgles.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testgles.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testgles.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2test\SDL2test.vcxproj">
|
||||
<Project>{E544B08A-C532-884E-A0BE-0F6F7F700067}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testgles/testgles.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testgles/testgles.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{058C37BE-CF61-1046-947A-FE43F37E9899}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testgles.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testhaptic/testhaptic.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testhaptic/testhaptic.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{84FB19AD-E26F-984D-8F1F-9D92BC817E75}</ProjectGuid>
|
||||
<RootNamespace>testhaptic</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testhaptic</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testhaptic</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testhaptic.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testhaptic.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testhaptic.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testhaptic.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testhaptic/testhaptic.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testhaptic/testhaptic.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{3EB2A30F-A974-B143-9921-BFB46BFC5AA7}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testhaptic.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testiconv/testiconv.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testiconv/testiconv.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{4CF625C3-2F83-7F4F-8ADD-15BEEFCD24E7}</ProjectGuid>
|
||||
<RootNamespace>testiconv</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testiconv</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testiconv</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testiconv.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testiconv.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"
copy ".\..\..\..\..\..\test\utf8.txt" ".\Win32\Debug\utf8.txt"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testiconv.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"
copy ".\..\..\..\..\..\test\utf8.txt" ".\Win32\Release\utf8.txt"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testiconv.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testiconv/testiconv.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testiconv/testiconv.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{66870B1E-295C-1F42-BA63-8DE33CFAF7BF}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testiconv.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
134
premake/VisualC/VS2012/tests/testime/testime.vcxproj
Executable file
134
premake/VisualC/VS2012/tests/testime/testime.vcxproj
Executable file
@@ -0,0 +1,134 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{98C363EE-E394-564A-8F5D-8649BE4EA3A5}</ProjectGuid>
|
||||
<RootNamespace>testime</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testime</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testime</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testime.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testime.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testime.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testime.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2test\SDL2test.vcxproj">
|
||||
<Project>{E544B08A-C532-884E-A0BE-0F6F7F700067}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testime/testime.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testime/testime.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{D3A0B367-C2EE-F44D-8824-309CB7E1084D}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testime.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testjoystick/testjoystick.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testjoystick/testjoystick.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{867A2823-E792-3749-A47C-1B5F118FD1F9}</ProjectGuid>
|
||||
<RootNamespace>testjoystick</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testjoystick</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testjoystick</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testjoystick.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testjoystick.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testjoystick.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testjoystick.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testjoystick/testjoystick.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testjoystick/testjoystick.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{CD715A5E-DB2F-284E-81E8-8BD37B7EF33A}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testjoystick.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testkeys/testkeys.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testkeys/testkeys.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{A22567A8-5E3D-4046-A9EE-32148A1996DE}</ProjectGuid>
|
||||
<RootNamespace>testkeys</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testkeys</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testkeys</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testkeys.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testkeys.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testkeys.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testkeys.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testkeys/testkeys.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testkeys/testkeys.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{F26EFCDD-F088-4548-A10A-A1705E0B1664}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testkeys.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testloadso/testloadso.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testloadso/testloadso.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{F81F2611-F8C5-334F-9ED8-1ABE38A1B106}</ProjectGuid>
|
||||
<RootNamespace>testloadso</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testloadso</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testloadso</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testloadso.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testloadso.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testloadso.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testloadso.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testloadso/testloadso.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testloadso/testloadso.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{02AC69A3-6E6E-0C47-958F-A78F9350334D}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testloadso.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testlock/testlock.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testlock/testlock.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{E2DDA701-A62F-9542-8BA9-296CBF281945}</ProjectGuid>
|
||||
<RootNamespace>testlock</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testlock</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testlock</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testlock.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testlock.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testlock.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testlock.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testlock/testlock.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testlock/testlock.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{55B1451D-618D-CE49-86E7-BDF5665C1530}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testlock.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testmessage/testmessage.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testmessage/testmessage.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{461B95F1-FB8D-9B45-8FF9-8E0A9F56CA1B}</ProjectGuid>
|
||||
<RootNamespace>testmessage</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testmessage</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testmessage</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testmessage.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testmessage.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testmessage.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testmessage.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testmessage/testmessage.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testmessage/testmessage.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{767F50ED-D92E-0344-B5C3-8D2A543AA4BF}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testmessage.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testmultiaudio/testmultiaudio.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testmultiaudio/testmultiaudio.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{B7DA3C1F-B34B-A14A-BF10-BF628BA69C1B}</ProjectGuid>
|
||||
<RootNamespace>testmultiaudio</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testmultiaudio</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testmultiaudio</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testmultiaudio.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testmultiaudio.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"
copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Debug\sample.wav"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testmultiaudio.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"
copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Release\sample.wav"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testmultiaudio.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testmultiaudio/testmultiaudio.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testmultiaudio/testmultiaudio.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{B96B8EBD-B8BB-D44A-83CD-350E98FF464A}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testmultiaudio.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
136
premake/VisualC/VS2012/tests/testnative/testnative.vcxproj
Executable file
136
premake/VisualC/VS2012/tests/testnative/testnative.vcxproj
Executable file
@@ -0,0 +1,136 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{BC693F25-4940-BB43-8529-E27D65275975}</ProjectGuid>
|
||||
<RootNamespace>testnative</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testnative</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testnative</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testnative.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testnative.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testnative.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\..\..\test\testnative.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testnative.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testnativew32.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
21
premake/VisualC/VS2012/tests/testnative/testnative.vcxproj.filters
Executable file
21
premake/VisualC/VS2012/tests/testnative/testnative.vcxproj.filters
Executable file
@@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{FA1E5497-4A56-EE4B-B13A-3A8A6B3DD1AA}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\..\..\test\testnative.h">
|
||||
<Filter>test</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testnative.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\test\testnativew32.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testoverlay2/testoverlay2.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testoverlay2/testoverlay2.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{8ABC84ED-C999-DE4A-A929-CD6A79647804}</ProjectGuid>
|
||||
<RootNamespace>testoverlay2</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testoverlay2</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testoverlay2</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testoverlay2.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testoverlay2.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"
copy ".\..\..\..\..\..\test\moose.dat" ".\Win32\Debug\moose.dat"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testoverlay2.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"
copy ".\..\..\..\..\..\test\moose.dat" ".\Win32\Release\moose.dat"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testoverlay2.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testoverlay2/testoverlay2.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testoverlay2/testoverlay2.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{BBDD5904-0E37-5943-A257-C0A7AC077FED}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testoverlay2.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testplatform/testplatform.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testplatform/testplatform.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{189FC042-4838-4342-9276-9514BB403092}</ProjectGuid>
|
||||
<RootNamespace>testplatform</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testplatform</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testplatform</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testplatform.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testplatform.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testplatform.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testplatform.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testplatform/testplatform.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testplatform/testplatform.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{C0D0B000-9F95-7A4C-B713-8504FF3ED72E}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testplatform.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testpower/testpower.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testpower/testpower.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{E3D41488-DCA1-A34B-87D3-E9820E500DA9}</ProjectGuid>
|
||||
<RootNamespace>testpower</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testpower</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testpower</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testpower.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testpower.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testpower.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testpower.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testpower/testpower.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testpower/testpower.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{EBE8E727-7C40-1342-A7B2-3B9B744F579D}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testpower.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
134
premake/VisualC/VS2012/tests/testrelative/testrelative.vcxproj
Executable file
134
premake/VisualC/VS2012/tests/testrelative/testrelative.vcxproj
Executable file
@@ -0,0 +1,134 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{3186A875-B682-2D4D-97EC-CCF61AEEEAC7}</ProjectGuid>
|
||||
<RootNamespace>testrelative</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testrelative</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testrelative</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testrelative.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testrelative.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testrelative.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testrelative.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2test\SDL2test.vcxproj">
|
||||
<Project>{E544B08A-C532-884E-A0BE-0F6F7F700067}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testrelative/testrelative.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testrelative/testrelative.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{311BAE6A-3DEC-BD41-BE15-111121D1D3DA}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testrelative.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
134
premake/VisualC/VS2012/tests/testrendercopyex/testrendercopyex.vcxproj
Executable file
134
premake/VisualC/VS2012/tests/testrendercopyex/testrendercopyex.vcxproj
Executable file
@@ -0,0 +1,134 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{7BAE36E7-E655-B24D-B110-D2567316D6EA}</ProjectGuid>
|
||||
<RootNamespace>testrendercopyex</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testrendercopyex</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testrendercopyex</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testrendercopyex.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testrendercopyex.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp"
copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Debug\sample.bmp"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testrendercopyex.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp"
copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Release\sample.bmp"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testrendercopyex.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2test\SDL2test.vcxproj">
|
||||
<Project>{E544B08A-C532-884E-A0BE-0F6F7F700067}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{F854DD7A-2868-7F45-A731-E60210FB8320}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testrendercopyex.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
134
premake/VisualC/VS2012/tests/testrendertarget/testrendertarget.vcxproj
Executable file
134
premake/VisualC/VS2012/tests/testrendertarget/testrendertarget.vcxproj
Executable file
@@ -0,0 +1,134 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{98CD7D27-4B74-4942-81DC-C82474A2E822}</ProjectGuid>
|
||||
<RootNamespace>testrendertarget</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testrendertarget</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testrendertarget</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testrendertarget.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testrendertarget.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"
copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Debug\sample.bmp"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testrendertarget.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"
copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Release\sample.bmp"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testrendertarget.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2test\SDL2test.vcxproj">
|
||||
<Project>{E544B08A-C532-884E-A0BE-0F6F7F700067}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{C93D5E8A-7F18-0A4B-9B1F-4FA9BE2BEA4A}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testrendertarget.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testresample/testresample.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testresample/testresample.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{E8FC2B01-864C-1E4A-8E32-7103EF479048}</ProjectGuid>
|
||||
<RootNamespace>testresample</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testresample</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testresample</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testresample.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testresample.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"
copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Debug\sample.wav"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testresample.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"
copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Release\sample.wav"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testresample.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testresample/testresample.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testresample/testresample.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{2EB4B18A-3CA7-DF4A-B634-EAC5842AD3DA}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testresample.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testrumble/testrumble.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testrumble/testrumble.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{C72B0123-A5BD-FD45-90F1-1C29D45B5C92}</ProjectGuid>
|
||||
<RootNamespace>testrumble</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testrumble</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testrumble</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testrumble.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testrumble.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testrumble.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testrumble.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testrumble/testrumble.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testrumble/testrumble.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{6FC911A2-4E27-F443-97BD-634C2615F7A1}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testrumble.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
134
premake/VisualC/VS2012/tests/testscale/testscale.vcxproj
Executable file
134
premake/VisualC/VS2012/tests/testscale/testscale.vcxproj
Executable file
@@ -0,0 +1,134 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{8BBBF780-F9F4-0843-85B4-6100C0771E09}</ProjectGuid>
|
||||
<RootNamespace>testscale</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testscale</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testscale</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testscale.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testscale.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"
copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Debug\sample.bmp"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testscale.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"
copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Release\sample.bmp"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testscale.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2test\SDL2test.vcxproj">
|
||||
<Project>{E544B08A-C532-884E-A0BE-0F6F7F700067}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testscale/testscale.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testscale/testscale.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{D31D64B5-A036-F448-8ABF-550A54FDBCA9}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testscale.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testsem/testsem.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testsem/testsem.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{15C9C3A3-A6CD-F24B-AA55-74C46DFB123D}</ProjectGuid>
|
||||
<RootNamespace>testsem</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testsem</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testsem</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testsem.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testsem.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testsem.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testsem.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testsem/testsem.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testsem/testsem.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{7035C9E5-695A-1642-8EB9-7AF88EFECF03}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testsem.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
133
premake/VisualC/VS2012/tests/testshader/testshader.vcxproj
Executable file
133
premake/VisualC/VS2012/tests/testshader/testshader.vcxproj
Executable file
@@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{51ADEB0F-09DD-5242-87FC-6DD5C4A098E3}</ProjectGuid>
|
||||
<RootNamespace>testshader</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testshader</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testshader</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testshader.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)testshader.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)testshader.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testshader.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testshader/testshader.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testshader/testshader.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{E9B40D10-C5D8-6D4E-9994-A4EF637B307B}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testshader.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testshape/testshape.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testshape/testshape.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{A916A09F-93F3-0A4F-9A95-9938BD96CF05}</ProjectGuid>
|
||||
<RootNamespace>testshape</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testshape</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testshape</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testshape.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testshape.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"
if not exist ".\Win32\Debug\shapes" ( mkdir ".\Win32\Debug\shapes" )
copy ".\..\..\..\..\..\test\shapes\*.bmp" ".\Win32\Debug\shapes\*.bmp"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testshape.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"
if not exist ".\Win32\Release\shapes" ( mkdir ".\Win32\Release\shapes" )
copy ".\..\..\..\..\..\test\shapes\*.bmp" ".\Win32\Release\shapes\*.bmp"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testshape.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testshape/testshape.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testshape/testshape.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{25FFEBD5-1004-164B-9DDE-4A7C0DE978C5}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testshape.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
134
premake/VisualC/VS2012/tests/testsprite2/testsprite2.vcxproj
Executable file
134
premake/VisualC/VS2012/tests/testsprite2/testsprite2.vcxproj
Executable file
@@ -0,0 +1,134 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{5B2F2D57-A129-C849-9C06-5B2D35B74E07}</ProjectGuid>
|
||||
<RootNamespace>testsprite2</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testsprite2</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testsprite2</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testsprite2.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testsprite2.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testsprite2.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testsprite2.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2test\SDL2test.vcxproj">
|
||||
<Project>{E544B08A-C532-884E-A0BE-0F6F7F700067}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testsprite2/testsprite2.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testsprite2/testsprite2.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{84C81BC1-234F-7147-8E00-5F182F55B746}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testsprite2.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testspriteminimal/testspriteminimal.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testspriteminimal/testspriteminimal.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{170EE42E-8EE9-8E49-B04F-F412A203DF1D}</ProjectGuid>
|
||||
<RootNamespace>testspriteminimal</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testspriteminimal</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testspriteminimal</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testspriteminimal.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testspriteminimal.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testspriteminimal.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testspriteminimal.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{D2F7522F-04A1-5246-A5D1-8C39E97E17F6}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testspriteminimal.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/teststreaming/teststreaming.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/teststreaming/teststreaming.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{187FC8D5-3BD2-394C-811A-8CBA0476B0DC}</ProjectGuid>
|
||||
<RootNamespace>teststreaming</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>teststreaming</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>teststreaming</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)teststreaming.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)teststreaming.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"
copy ".\..\..\..\..\..\test\moose.dat" ".\Win32\Debug\moose.dat"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)teststreaming.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"
copy ".\..\..\..\..\..\test\moose.dat" ".\Win32\Release\moose.dat"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\teststreaming.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/teststreaming/teststreaming.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/teststreaming/teststreaming.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{1060A052-EB7B-2C42-AFAD-83D7180A34BD}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\teststreaming.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testthread/testthread.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testthread/testthread.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{299C1DAB-6EB1-3D4C-8101-7CDEDE92928D}</ProjectGuid>
|
||||
<RootNamespace>testthread</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testthread</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testthread</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testthread.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testthread.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testthread.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testthread.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testthread/testthread.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testthread/testthread.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{6FB768AE-AE3D-CF41-A6B2-F3D0E72A0640}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testthread.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testtimer/testtimer.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testtimer/testtimer.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{87AECED3-5F20-8E46-9DFD-17A9E01D7E37}</ProjectGuid>
|
||||
<RootNamespace>testtimer</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testtimer</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testtimer</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testtimer.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testtimer.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testtimer.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testtimer.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testtimer/testtimer.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testtimer/testtimer.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{2A784C7E-C9A5-D545-B4E7-D002318AA2DF}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testtimer.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/testver/testver.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/testver/testver.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{8B16A430-9090-B747-8825-BDE4B9A06538}</ProjectGuid>
|
||||
<RootNamespace>testver</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testver</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testver</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testver.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testver.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testver.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testver.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testver/testver.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testver/testver.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{9180AF77-6382-5548-B4AA-BD901007D9EC}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testver.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
134
premake/VisualC/VS2012/tests/testwm2/testwm2.vcxproj
Executable file
134
premake/VisualC/VS2012/tests/testwm2/testwm2.vcxproj
Executable file
@@ -0,0 +1,134 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{0DC21429-28DC-194C-AFFB-8BAB95022180}</ProjectGuid>
|
||||
<RootNamespace>testwm2</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>testwm2</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>testwm2</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)testwm2.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)testwm2.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)testwm2.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testwm2.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2test\SDL2test.vcxproj">
|
||||
<Project>{E544B08A-C532-884E-A0BE-0F6F7F700067}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/testwm2/testwm2.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/testwm2/testwm2.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{239E5CDD-9DC6-9C4B-98DF-FE2025E99820}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\testwm2.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
131
premake/VisualC/VS2012/tests/torturethread/torturethread.vcxproj
Executable file
131
premake/VisualC/VS2012/tests/torturethread/torturethread.vcxproj
Executable file
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{615744A9-90A8-A643-B2A7-223FEA845A00}</ProjectGuid>
|
||||
<RootNamespace>torturethread</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Win32\Debug\</OutDir>
|
||||
<IntDir>obj\Debug\</IntDir>
|
||||
<TargetName>torturethread</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Win32\Release\</OutDir>
|
||||
<IntDir>obj\Release\</IntDir>
|
||||
<TargetName>torturethread</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<ProgramDataBaseFileName>$(OutDir)torturethread.pdb</ProgramDataBaseFileName>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OutputFile>$(OutDir)torturethread.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader></PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<DebugInformationFormat></DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<OutputFile>$(OutDir)torturethread.exe</OutputFile>
|
||||
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\torturethread.c">
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
||||
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
||||
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
13
premake/VisualC/VS2012/tests/torturethread/torturethread.vcxproj.filters
Executable file
13
premake/VisualC/VS2012/tests/torturethread/torturethread.vcxproj.filters
Executable file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="test">
|
||||
<UniqueIdentifier>{C6601DE1-8668-8F4F-8099-B1905C51063C}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\..\test\torturethread.c">
|
||||
<Filter>test</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
Reference in New Issue
Block a user