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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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28
premake/projects/testgamecontroller.lua
Executable file
28
premake/projects/testgamecontroller.lua
Executable file
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-- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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--
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-- This software is provided 'as-is', without any express or implied
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-- warranty. In no event will the authors be held liable for any damages
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-- arising from the use of this software.
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--
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-- Permission is granted to anyone to use this software for any purpose,
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-- including commercial applications, and to alter it and redistribute it
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-- freely.
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--
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-- Meta-build system using premake created and maintained by
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-- Benjamin Henning <b.henning@digipen.edu>
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--[[
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testgamecontroller.lua
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This file defines the testgamecontroller test project. It depends on the
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SDL2main and SDL2 projects. It will not build on iOS or Cygwin.
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]]
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SDL_project "testgamecontroller"
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SDL_kind "ConsoleApp"
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SDL_notos "ios|cygwin"
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SDL_language "C"
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SDL_sourcedir "../test"
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SDL_projectLocation "tests"
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SDL_projectDependencies { "SDL2main", "SDL2" }
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SDL_files { "/testgamecontroller.*" }
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