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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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15
sdl2.pc.in
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15
sdl2.pc.in
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@@ -0,0 +1,15 @@
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# sdl pkg-config source file
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prefix=@prefix@
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exec_prefix=@exec_prefix@
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libdir=@libdir@
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includedir=@includedir@
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Name: sdl2
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Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
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Version: @SDL_VERSION@
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Requires:
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Conflicts:
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Libs: -L${libdir} @SDL_RLD_FLAGS@ @SDL_LIBS@
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Libs.private: @SDL_STATIC_LIBS@
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Cflags: -I${includedir}/SDL2 @SDL_CFLAGS@
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