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Reverted game controller buttons from interacting with message box dialogs
These would only work for non-HIDAPI controllers, and other controller input would leak past the dialog, both of which would be confusing.
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@@ -1556,11 +1556,9 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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// see SDL_messagebox.h
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if ((buttonFlags[i] & 0x00000001) != 0) {
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mapping.put(KeyEvent.KEYCODE_ENTER, button);
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mapping.put(KeyEvent.KEYCODE_BUTTON_A, button);
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}
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if ((buttonFlags[i] & 0x00000002) != 0) {
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mapping.put(KeyEvent.KEYCODE_ESCAPE, button); /* API 11 */
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mapping.put(KeyEvent.KEYCODE_BUTTON_B, button);
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}
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}
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button.setText(buttonTexts[i]);
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