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Removed SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp()
If you care about timestamps you'll also want to catch all of the sensor events instead of just polling the current state. For example, Nintendo Switch controllers generate 3 sensor events with distinct values for each polling interval.
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@@ -269,23 +269,6 @@ extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor)
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*/
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extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor *sensor, float *data, int num_values);
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/**
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* Get the current state of an opened sensor with the timestamp of the last
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* update.
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*
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* The number of values and interpretation of the data is sensor dependent.
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*
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* \param sensor The SDL_Sensor object to query
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* \param timestamp A pointer filled with the timestamp in nanoseconds of the
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* current sensor reading, which may not be synchronized with the system clock
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* \param data A pointer filled with the current sensor state
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* \param num_values The number of values to write to data
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* \returns 0 or -1 if an error occurred.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_SensorGetDataWithTimestamp(SDL_Sensor *sensor, Uint64 *timestamp, float *data, int num_values);
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/**
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* Close a sensor previously opened with SDL_SensorOpen().
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*
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