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https://github.com/libsdl-org/SDL.git
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Removed SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp()
If you care about timestamps you'll also want to catch all of the sensor events instead of just polling the current state. For example, Nintendo Switch controllers generate 3 sensor events with distinct values for each polling interval.
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@@ -676,7 +676,6 @@ SDL3_0.0.0 {
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SDL_SensorGetNonPortableType;
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SDL_SensorGetInstanceID;
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SDL_SensorGetData;
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SDL_SensorGetDataWithTimestamp;
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SDL_SensorClose;
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SDL_SensorUpdate;
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SDL_SetHintWithPriority;
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@@ -816,7 +815,6 @@ SDL3_0.0.0 {
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SDL_GameControllerIsSensorEnabled;
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SDL_GameControllerGetSensorDataRate;
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SDL_GameControllerGetSensorData;
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SDL_GameControllerGetSensorDataWithTimestamp;
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SDL_GameControllerRumble;
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SDL_GameControllerRumbleTriggers;
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SDL_GameControllerHasLED;
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@@ -878,8 +878,6 @@
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#define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL
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#define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL
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#define SDL_HasPrimarySelectionText SDL_HasPrimarySelectionText_REAL
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#define SDL_GameControllerGetSensorDataWithTimestamp SDL_GameControllerGetSensorDataWithTimestamp_REAL
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#define SDL_SensorGetDataWithTimestamp SDL_SensorGetDataWithTimestamp_REAL
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#define SDL_ResetHints SDL_ResetHints_REAL
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#define SDL_strcasestr SDL_strcasestr_REAL
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#define SDL_EGL_GetProcAddress SDL_EGL_GetProcAddress_REAL
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@@ -952,8 +952,6 @@ SDL_DYNAPI_PROC(void,SDL_GetJoystickGUIDInfo,(SDL_JoystickGUID a, Uint16 *b, Uin
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SDL_DYNAPI_PROC(int,SDL_SetPrimarySelectionText,(const char *a),(a),return)
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SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasPrimarySelectionText,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_GameControllerGetSensorDataWithTimestamp,(SDL_GameController *a, SDL_SensorType b, Uint64 *c, float *d, int e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_SensorGetDataWithTimestamp,(SDL_Sensor *a, Uint64 *b, float *c, int d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),)
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SDL_DYNAPI_PROC(char*,SDL_strcasestr,(const char *a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(void*,SDL_EGL_GetProcAddress,(const char *a),(a),return)
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