Removed SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp()

If you care about timestamps you'll also want to catch all of the sensor events instead of just polling the current state. For example, Nintendo Switch controllers generate 3 sensor events with distinct values for each polling interval.
This commit is contained in:
Sam Lantinga
2022-12-04 09:21:14 -08:00
parent b8760a3ffe
commit b4da4ed95a
12 changed files with 16 additions and 72 deletions

View File

@@ -676,7 +676,6 @@ SDL3_0.0.0 {
SDL_SensorGetNonPortableType;
SDL_SensorGetInstanceID;
SDL_SensorGetData;
SDL_SensorGetDataWithTimestamp;
SDL_SensorClose;
SDL_SensorUpdate;
SDL_SetHintWithPriority;
@@ -816,7 +815,6 @@ SDL3_0.0.0 {
SDL_GameControllerIsSensorEnabled;
SDL_GameControllerGetSensorDataRate;
SDL_GameControllerGetSensorData;
SDL_GameControllerGetSensorDataWithTimestamp;
SDL_GameControllerRumble;
SDL_GameControllerRumbleTriggers;
SDL_GameControllerHasLED;