Removed SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp()

If you care about timestamps you'll also want to catch all of the sensor events instead of just polling the current state. For example, Nintendo Switch controllers generate 3 sensor events with distinct values for each polling interval.
This commit is contained in:
Sam Lantinga
2022-12-04 09:21:14 -08:00
parent b8760a3ffe
commit b4da4ed95a
12 changed files with 16 additions and 72 deletions

View File

@@ -63,7 +63,6 @@ typedef struct _SDL_JoystickSensorInfo
SDL_bool enabled;
float rate;
float data[3]; /* If this needs to expand, update SDL_ControllerSensorEvent */
Uint64 sensor_timestamp;
} SDL_JoystickSensorInfo;
struct _SDL_Joystick