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GPU: Add SDL_CancelGPUCommandBuffer (#11316)
--------- Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
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@@ -1183,6 +1183,7 @@ SDL3_0.0.0 {
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SDL_GetDefaultLogOutputFunction;
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SDL_RenderDebugText;
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SDL_GetSandbox;
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SDL_CancelGPUCommandBuffer;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@@ -1208,3 +1208,4 @@
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#define SDL_GetDefaultLogOutputFunction SDL_GetDefaultLogOutputFunction_REAL
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#define SDL_RenderDebugText SDL_RenderDebugText_REAL
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#define SDL_GetSandbox SDL_GetSandbox_REAL
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#define SDL_CancelGPUCommandBuffer SDL_CancelGPUCommandBuffer_REAL
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@@ -1214,3 +1214,4 @@ SDL_DYNAPI_PROC(bool,SDL_SetErrorV,(SDL_PRINTF_FORMAT_STRING const char *a,va_li
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SDL_DYNAPI_PROC(SDL_LogOutputFunction,SDL_GetDefaultLogOutputFunction,(void),(),return)
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SDL_DYNAPI_PROC(bool,SDL_RenderDebugText,(SDL_Renderer *a,float b,float c,const char *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(SDL_Sandbox,SDL_GetSandbox,(void),(),return)
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SDL_DYNAPI_PROC(bool,SDL_CancelGPUCommandBuffer,(SDL_GPUCommandBuffer *a),(a),return)
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