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Add hint for blocking win key when using raw keyboard (#13066)
Co-authored-by: Susko3 <Susko3@protonmail.com>
This commit is contained in:
@@ -4384,6 +4384,28 @@ extern "C" {
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*/
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#define SDL_HINT_WINDOWS_RAW_KEYBOARD "SDL_WINDOWS_RAW_KEYBOARD"
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/**
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* A variable controlling whether or not the RIDEV_NOHOTKEYS flag is set when
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* enabling Windows raw keyboard events.
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*
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* This blocks any hotkeys that have been registered by applications from
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* having any effect beyond generating raw WM_INPUT events.
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*
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* This flag does not affect system-hotkeys like ALT-TAB or CTRL-ALT-DEL,
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* but does affect the Windows Logo key since it is a userland hotkey registered
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* by explorer.exe.
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*
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* The variable can be set to the following values:
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*
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* - "0": Hotkeys are not excluded. (default)
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* - "1": Hotkeys are excluded.
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*
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* This hint can be set anytime.
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*
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* \since This hint is available since SDL 3.4.0.
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*/
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#define SDL_HINT_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS "SDL_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS"
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/**
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* A variable controlling whether SDL uses Kernel Semaphores on Windows.
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*
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@@ -34,6 +34,7 @@
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#define ENABLE_RAW_MOUSE_INPUT 0x01
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#define ENABLE_RAW_KEYBOARD_INPUT 0x02
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#define RAW_KEYBOARD_FLAG_NOHOTKEYS 0x04
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typedef struct
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{
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@@ -81,6 +82,9 @@ static DWORD WINAPI WIN_RawInputThread(LPVOID param)
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devices[count].usUsagePage = USB_USAGEPAGE_GENERIC_DESKTOP;
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devices[count].usUsage = USB_USAGE_GENERIC_KEYBOARD;
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devices[count].dwFlags = 0;
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if (data->flags & RAW_KEYBOARD_FLAG_NOHOTKEYS) {
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devices[count].dwFlags |= RIDEV_NOHOTKEYS;
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}
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devices[count].hwndTarget = window;
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++count;
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}
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@@ -203,6 +207,9 @@ static bool WIN_UpdateRawInputEnabled(SDL_VideoDevice *_this)
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}
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if (data->raw_keyboard_enabled) {
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flags |= ENABLE_RAW_KEYBOARD_INPUT;
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if (data->raw_keyboard_flag_nohotkeys) {
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flags |= RAW_KEYBOARD_FLAG_NOHOTKEYS;
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}
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}
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if (flags != data->raw_input_enabled) {
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if (WIN_SetRawInputEnabled(_this, flags)) {
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@@ -250,6 +257,34 @@ bool WIN_SetRawKeyboardEnabled(SDL_VideoDevice *_this, bool enabled)
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return true;
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}
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typedef enum WIN_RawKeyboardFlag {
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NOHOTKEYS
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} WIN_RawKeyboardFlag;
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static bool WIN_SetRawKeyboardFlag(SDL_VideoDevice *_this, WIN_RawKeyboardFlag flag, bool enabled)
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{
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SDL_VideoData *data = _this->internal;
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switch(flag) {
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case NOHOTKEYS:
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data->raw_keyboard_flag_nohotkeys = enabled;
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break;
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default:
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return false;
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}
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if (data->gameinput_context) {
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return true;
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}
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return WIN_UpdateRawInputEnabled(_this);
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}
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bool WIN_SetRawKeyboardFlag_NoHotkeys(SDL_VideoDevice *_this, bool enabled)
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{
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return WIN_SetRawKeyboardFlag(_this, NOHOTKEYS, enabled);
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}
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#else
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bool WIN_SetRawMouseEnabled(SDL_VideoDevice *_this, bool enabled)
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@@ -262,6 +297,11 @@ bool WIN_SetRawKeyboardEnabled(SDL_VideoDevice *_this, bool enabled)
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return SDL_Unsupported();
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}
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bool WIN_SetRawKeyboardFlag_NoHotkeys(SDL_VideoDevice *_this, bool enabled)
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{
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return SDL_Unsupported();
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}
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#endif // !SDL_PLATFORM_XBOXONE && !SDL_PLATFORM_XBOXSERIES
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#endif // SDL_VIDEO_DRIVER_WINDOWS
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@@ -25,6 +25,6 @@
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extern bool WIN_SetRawMouseEnabled(SDL_VideoDevice *_this, bool enabled);
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extern bool WIN_SetRawKeyboardEnabled(SDL_VideoDevice *_this, bool enabled);
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extern bool WIN_RefreshRawInputEnabled(SDL_VideoDevice *_this);
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extern bool WIN_SetRawKeyboardFlag_NoHotkeys(SDL_VideoDevice *_this, bool enabled);
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#endif // SDL_windowsrawinput_h_
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@@ -149,6 +149,13 @@ static void SDLCALL UpdateWindowsRawKeyboard(void *userdata, const char *name, c
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WIN_SetRawKeyboardEnabled(_this, enabled);
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}
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static void SDLCALL UpdateWindowsRawKeyboardNoHotkeys(void *userdata, const char *name, const char *oldValue, const char *newValue)
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{
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SDL_VideoDevice *_this = (SDL_VideoDevice *)userdata;
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bool enabled = SDL_GetStringBoolean(newValue, false);
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WIN_SetRawKeyboardFlag_NoHotkeys(_this, enabled);
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}
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static void SDLCALL UpdateWindowsEnableMessageLoop(void *userdata, const char *name, const char *oldValue, const char *newValue)
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{
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g_WindowsEnableMessageLoop = SDL_GetStringBoolean(newValue, true);
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@@ -632,6 +639,7 @@ static bool WIN_VideoInit(SDL_VideoDevice *_this)
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#endif
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SDL_AddHintCallback(SDL_HINT_WINDOWS_RAW_KEYBOARD, UpdateWindowsRawKeyboard, _this);
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SDL_AddHintCallback(SDL_HINT_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS, UpdateWindowsRawKeyboardNoHotkeys, _this);
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SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL);
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SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS, UpdateWindowsEnableMenuMnemonics, NULL);
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SDL_AddHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL);
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@@ -649,6 +657,7 @@ void WIN_VideoQuit(SDL_VideoDevice *_this)
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SDL_VideoData *data = _this->internal;
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SDL_RemoveHintCallback(SDL_HINT_WINDOWS_RAW_KEYBOARD, UpdateWindowsRawKeyboard, _this);
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SDL_RemoveHintCallback(SDL_HINT_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS, UpdateWindowsRawKeyboardNoHotkeys, _this);
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SDL_RemoveHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL);
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SDL_RemoveHintCallback(SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS, UpdateWindowsEnableMenuMnemonics, NULL);
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SDL_RemoveHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL);
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@@ -590,6 +590,7 @@ struct SDL_VideoData
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SDL_Point last_raw_mouse_position;
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bool raw_mouse_enabled;
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bool raw_keyboard_enabled;
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bool raw_keyboard_flag_nohotkeys;
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bool pending_E1_key_sequence;
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Uint32 raw_input_enabled;
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