From b51c6551d6ef256c535e9d570d71c97dfd9117c0 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Tue, 10 Sep 2024 08:37:24 -0700 Subject: [PATCH] Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0 This is more in line with SDL's convention and makes it easier to do zero-based structure initialization. --- include/SDL3/SDL_gpu.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index ffbc51a969..91788e516b 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -384,7 +384,7 @@ typedef enum SDL_GPUIndexElementSize */ typedef enum SDL_GPUTextureFormat { - SDL_GPU_TEXTUREFORMAT_INVALID = -1, + SDL_GPU_TEXTUREFORMAT_INVALID = 0, /* Unsigned Normalized Float Color Formats */ SDL_GPU_TEXTUREFORMAT_A8_UNORM,