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Fix building with the steamrt/scout SDK
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@@ -33,6 +33,20 @@
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#include <gbm.h>
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#include <EGL/egl.h>
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#ifndef DRM_CAP_CURSOR_WIDTH
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#define DRM_CAP_CURSOR_WIDTH 8
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#endif
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#ifndef DRM_CAP_CURSOR_HEIGHT
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#define DRM_CAP_CURSOR_HEIGHT 9
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#endif
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#ifndef GBM_FORMAT_ARGB8888
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#define GBM_FORMAT_ARGB8888 ((uint32_t)('A') | ((uint32_t)('R') << 8) | ((uint32_t)('2') << 16) | ((uint32_t)('4') << 24))
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#define GBM_BO_USE_CURSOR (1 << 1)
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#define GBM_BO_USE_WRITE (1 << 3)
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#define GBM_BO_USE_LINEAR (1 << 4)
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#endif
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struct SDL_VideoData
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{
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int devindex; /* device index that was passed on creation */
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