diff --git a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java index 43b1d6f59c..be775dba3a 100644 --- a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java +++ b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java @@ -1478,9 +1478,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh // Furthermore, it's possible a game controller has SOURCE_KEYBOARD and // SOURCE_JOYSTICK, while its key events arrive from the keyboard source // So, retrieve the device itself and check all of its sources - // - // Echo events (event.getRepeatCount() > 0) should be ignored - if (SDLControllerManager.isDeviceSDLJoystick(deviceId) && event.getRepeatCount() == 0) { + if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) { // Note that we process events with specific key codes here if (event.getAction() == KeyEvent.ACTION_DOWN) { if (SDLControllerManager.onNativePadDown(deviceId, keyCode, event.getScanCode())) {