diff --git a/examples/demo/02-woodeneye-008/woodeneye-008.c b/examples/demo/02-woodeneye-008/woodeneye-008.c index 9a53323d94..cac676c5ce 100644 --- a/examples/demo/02-woodeneye-008/woodeneye-008.c +++ b/examples/demo/02-woodeneye-008/woodeneye-008.c @@ -206,7 +206,7 @@ static void draw(SDL_Renderer *renderer, const float (*edges)[6], const Player p for (i = 0; i < players_len; i++) { const Player *player = &players[i]; float mod_x = (float)(i % part_hor); - float mod_y = (float)(i / part_hor); + float mod_y = (float)i / part_hor; float hor_origin = (mod_x + 0.5f) * size_hor; float ver_origin = (mod_y + 0.5f) * size_ver; float cam_origin = (float)(0.5 * SDL_sqrt(size_hor * size_hor + size_ver * size_ver)); diff --git a/examples/renderer/05-rectangles/rectangles.c b/examples/renderer/05-rectangles/rectangles.c index e326a40e7e..ad00b60790 100644 --- a/examples/renderer/05-rectangles/rectangles.c +++ b/examples/renderer/05-rectangles/rectangles.c @@ -90,7 +90,7 @@ SDL_AppResult SDL_AppIterate(void *appstate) /* ...and also fill a bunch of rectangles at once... */ for (i = 0; i < SDL_arraysize(rects); i++) { - const float w = (float) (WINDOW_WIDTH / SDL_arraysize(rects)); + const float w = ((float) WINDOW_WIDTH / SDL_arraysize(rects)); const float h = i * 8.0f; rects[i].x = i * w; rects[i].y = WINDOW_HEIGHT - h; diff --git a/examples/renderer/18-debug-text/debug-text.c b/examples/renderer/18-debug-text/debug-text.c index f5150d210b..7207698342 100644 --- a/examples/renderer/18-debug-text/debug-text.c +++ b/examples/renderer/18-debug-text/debug-text.c @@ -66,7 +66,7 @@ SDL_AppResult SDL_AppIterate(void *appstate) SDL_SetRenderScale(renderer, 1.0f, 1.0f); SDL_RenderDebugText(renderer, 64, 350, "This only does ASCII chars. So this laughing emoji won't draw: 🤣"); - SDL_RenderDebugTextFormat(renderer, (float) ((WINDOW_WIDTH - (charsize * 46)) / 2), 400, "(This program has been running for %" SDL_PRIu64 " seconds.)", SDL_GetTicks() / 1000); + SDL_RenderDebugTextFormat(renderer, ((float) (WINDOW_WIDTH - (charsize * 46)) / 2), 400, "(This program has been running for %" SDL_PRIu64 " seconds.)", SDL_GetTicks() / 1000); SDL_RenderPresent(renderer); /* put it all on the screen! */