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Added SDL_GameControllerTypeForIndex() and SDL_GameControllerGetType() to return the type of controller attached.
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@@ -25,6 +25,7 @@
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#include "../SDL_internal.h"
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/* Useful functions and variables from SDL_joystick.c */
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#include "SDL_gamecontroller.h"
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#include "SDL_joystick.h"
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struct _SDL_JoystickDriver;
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@@ -51,22 +52,16 @@ extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id);
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/* Function to extract information from an SDL joystick GUID */
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extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version);
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/* Function to return whether a joystick is a PS4 controller */
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extern SDL_bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id);
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/* Function to return the type of a controller */
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extern SDL_GameControllerType SDL_GetGameControllerTypeFromGUID(SDL_JoystickGUID guid);
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extern SDL_GameControllerType SDL_GetGameControllerType(Uint16 vendor, Uint16 product);
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/* Function to return whether a joystick is a Nintendo Switch Pro controller */
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extern SDL_bool SDL_IsJoystickNintendoSwitchPro( Uint16 vendor_id, Uint16 product_id );
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extern SDL_bool SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id);
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/* Function to return whether a joystick is a Steam Controller */
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extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
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/* Function to return whether a joystick is an Xbox 360 controller */
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extern SDL_bool SDL_IsJoystickXbox360(Uint16 vendor_id, Uint16 product_id);
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/* Function to return whether a joystick is an Xbox One controller */
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extern SDL_bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id);
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/* Function to return whether a joystick guid comes from the XInput driver */
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extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid);
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