mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-04 00:46:25 +00:00
Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
Protected more code with #ifdefs to reduce the size of minimal shared library builds
This commit is contained in:
@@ -1426,6 +1426,7 @@ SDL_GetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode *scaleMode)
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return 0;
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}
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#if SDL_HAVE_YUV
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static int
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SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
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const void *pixels, int pitch)
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@@ -1471,6 +1472,7 @@ SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
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}
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return 0;
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}
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#endif /* SDL_HAVE_YUV */
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static int
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SDL_UpdateTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
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@@ -1553,6 +1555,7 @@ SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect,
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}
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}
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#if SDL_HAVE_YUV
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static int
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SDL_UpdateTextureYUVPlanar(SDL_Texture * texture, const SDL_Rect * rect,
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const Uint8 *Yplane, int Ypitch,
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@@ -1604,6 +1607,7 @@ SDL_UpdateTextureYUVPlanar(SDL_Texture * texture, const SDL_Rect * rect,
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}
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return 0;
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}
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#endif /* SDL_HAVE_YUV */
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int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect,
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const Uint8 *Yplane, int Ypitch,
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@@ -1672,12 +1676,14 @@ int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect,
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#endif
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}
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#if SDL_HAVE_YUV
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static int
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SDL_LockTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
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void **pixels, int *pitch)
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{
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return SDL_SW_LockYUVTexture(texture->yuv, rect, pixels, pitch);
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}
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#endif /* SDL_HAVE_YUV */
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static int
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SDL_LockTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
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@@ -1767,6 +1773,7 @@ SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect,
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return 0;
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}
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#if SDL_HAVE_YUV
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static void
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SDL_UnlockTextureYUV(SDL_Texture * texture)
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{
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@@ -1787,6 +1794,7 @@ SDL_UnlockTextureYUV(SDL_Texture * texture)
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rect.w, rect.h, native_pixels, native_pitch);
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SDL_UnlockTexture(native);
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}
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#endif /* SDL_HAVE_YUV */
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static void
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SDL_UnlockTextureNative(SDL_Texture * texture)
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@@ -22,6 +22,8 @@
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/* This is the software implementation of the YUV texture support */
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#if SDL_HAVE_YUV
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#include "SDL_assert.h"
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#include "SDL_yuv_sw_c.h"
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@@ -411,4 +413,6 @@ SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture * swdata)
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}
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}
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#endif /* SDL_HAVE_YUV */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if !SDL_RENDER_DISABLED
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#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
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#include "SDL_draw.h"
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#include "SDL_blendfillrect.h"
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@@ -352,6 +352,6 @@ SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
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return status;
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}
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#endif /* !SDL_RENDER_DISABLED */
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#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if !SDL_RENDER_DISABLED
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#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
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#include "SDL_draw.h"
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#include "SDL_blendline.h"
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@@ -870,6 +870,6 @@ SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count,
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return 0;
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}
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#endif /* !SDL_RENDER_DISABLED */
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#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if !SDL_RENDER_DISABLED
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#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
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#include "SDL_draw.h"
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#include "SDL_blendpoint.h"
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@@ -357,6 +357,6 @@ SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count,
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return status;
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}
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#endif /* !SDL_RENDER_DISABLED */
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#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if !SDL_RENDER_DISABLED
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#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
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#include "SDL_draw.h"
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#include "SDL_drawline.h"
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@@ -204,6 +204,6 @@ SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count,
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return 0;
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}
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#endif /* !SDL_RENDER_DISABLED */
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#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if !SDL_RENDER_DISABLED
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#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
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#include "SDL_draw.h"
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#include "SDL_drawpoint.h"
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@@ -109,6 +109,6 @@ SDL_DrawPoints(SDL_Surface * dst, const SDL_Point * points, int count,
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return 0;
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}
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#endif /* !SDL_RENDER_DISABLED */
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#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if !SDL_RENDER_DISABLED
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#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
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#include "../SDL_sysrender.h"
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#include "SDL_render_sw_c.h"
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@@ -889,6 +889,6 @@ SDL_RenderDriver SW_RenderDriver = {
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0}
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};
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#endif /* !SDL_RENDER_DISABLED */
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#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -30,6 +30,8 @@ Andreas Schiffler -- aschiffler at ferzkopp dot net
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
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#if defined(__WIN32__)
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#include "../../core/windows/SDL_windows.h"
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#endif
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@@ -532,3 +534,5 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery,
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/* Return rotated surface */
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return rz_dst;
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}
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#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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