From b63d3afc182a9c8a0d591fa37a61bf824ca43687 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Mon, 10 Feb 2025 20:15:51 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_surface.h | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h index fb2f6bd749..47d437fac5 100644 --- a/include/SDL3/SDL_surface.h +++ b/include/SDL3/SDL_surface.h @@ -221,8 +221,10 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface); * the same tone mapping that Chrome uses for HDR content, the form "*=N", * where N is a floating point scale factor applied in linear space, and * "none", which disables tone mapping. This defaults to "chrome". - * - `SDL_PROP_SURFACE_HOTSPOT_X_NUMBER`: the hotspot pixel offset from the left edge of the image, if this surface is being used as a cursor. - * - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the top edge of the image, if this surface is being used as a cursor. + * - `SDL_PROP_SURFACE_HOTSPOT_X_NUMBER`: the hotspot pixel offset from the + * left edge of the image, if this surface is being used as a cursor. + * - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the + * top edge of the image, if this surface is being used as a cursor. * * \param surface the SDL_Surface structure to query. * \returns a valid property ID on success or 0 on failure; call