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Fixed various build and runtime errors when using WinRT with VS2012.
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@@ -45,6 +45,8 @@
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#if TARGET_OS_IPHONE /* probably not useful on iOS. */
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#define SDL_DYNAMIC_API 0
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#elif SDL_BUILDING_WINRT /* probaly not useful on WinRT, given current .dll loading restrictions */
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#define SDL_DYNAMIC_API 0
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#else /* everyone else. */
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#define SDL_DYNAMIC_API 1
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#endif
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