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	Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume
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		@@ -3184,3 +3184,12 @@ typedef SDL_Colour, SDL_Color;
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- SDL_SIMDGetAlignment
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+ SDL_GetSIMDAlignment
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  (...)
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@@
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@@
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- SDL_MixAudioFormat
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+ SDL_MixAudio
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  (...)
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@@
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@@
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- SDL_MIX_MAXVOLUME
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+ 1.0f
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