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Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume
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@@ -564,7 +564,7 @@ SDL3_0.0.0 {
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SDL_Metal_DestroyView;
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SDL_Metal_GetLayer;
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SDL_MinimizeWindow;
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SDL_MixAudioFormat;
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SDL_MixAudio;
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SDL_OnApplicationDidBecomeActive;
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SDL_OnApplicationDidChangeStatusBarOrientation;
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SDL_OnApplicationDidEnterBackground;
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@@ -589,7 +589,7 @@
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#define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL
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#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL
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#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
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#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
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#define SDL_MixAudio SDL_MixAudio_REAL
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#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_REAL
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#define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL
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#define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL
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@@ -618,7 +618,7 @@ SDL_DYNAPI_PROC(SDL_MetalView,SDL_Metal_CreateView,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),)
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SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_MinimizeWindow,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_MixAudio,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, float e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(void,SDL_OnApplicationDidBecomeActive,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_OnApplicationDidChangeStatusBarOrientation,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_OnApplicationDidEnterBackground,(void),(),)
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