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Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
Daniel Gibson Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time.
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@@ -348,6 +348,12 @@ SDL_WasInit(Uint32 flags)
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int num_subsystems = SDL_arraysize(SDL_SubsystemRefCount);
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Uint32 initialized = 0;
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/* Fast path for checking one flag */
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if (SDL_HasExactlyOneBitSet32(flags)) {
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int subsystem_index = SDL_MostSignificantBitIndex32(flags);
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return SDL_SubsystemRefCount[subsystem_index] ? flags : 0;
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}
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if (!flags) {
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flags = SDL_INIT_EVERYTHING;
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}
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