mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-04-03 06:09:20 +00:00
SDL_GetGamepadBindings() follows the SDL_GetStringRule
This commit is contained in:
@@ -276,7 +276,7 @@ SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForAxis,(SDL_Gamepad
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(Sint16,SDL_GetGamepadAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadAxis,SDL_GetGamepadAxisFromString,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadBinding**,SDL_GetGamepadBindings,(SDL_Gamepad *a, int *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(const SDL_GamepadBinding* const*,SDL_GetGamepadBindings,(SDL_Gamepad *a, int *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(Uint8,SDL_GetGamepadButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadButton,SDL_GetGamepadButtonFromString,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabel,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
|
||||
|
||||
@@ -3543,7 +3543,7 @@ SDL_Gamepad *SDL_GetGamepadFromPlayerIndex(int player_index)
|
||||
/*
|
||||
* Get the SDL joystick layer bindings for this gamepad
|
||||
*/
|
||||
SDL_GamepadBinding **SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count)
|
||||
const SDL_GamepadBinding * const*SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count)
|
||||
{
|
||||
SDL_GamepadBinding **bindings = NULL;
|
||||
|
||||
@@ -3574,7 +3574,7 @@ SDL_GamepadBinding **SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count)
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
return bindings;
|
||||
return SDL_FreeLater(bindings);
|
||||
}
|
||||
|
||||
int SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
||||
|
||||
Reference in New Issue
Block a user