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thread: SDL_CreateThreadWithStackSize is now SDL_CreateThreadWithProperties.
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@@ -85,7 +85,7 @@ SDL3_0.0.0 {
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SDL_CreateTextureFromSurface;
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SDL_CreateTextureWithProperties;
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SDL_CreateThreadRuntime;
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SDL_CreateThreadWithStackSizeRuntime;
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SDL_CreateThreadWithPropertiesRuntime;
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SDL_CreateWindow;
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SDL_CreateWindowAndRenderer;
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SDL_CreateWindowWithProperties;
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@@ -110,7 +110,7 @@
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#define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL
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#define SDL_CreateTextureWithProperties SDL_CreateTextureWithProperties_REAL
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#define SDL_CreateThreadRuntime SDL_CreateThreadRuntime_REAL
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#define SDL_CreateThreadWithStackSizeRuntime SDL_CreateThreadWithStackSizeRuntime_REAL
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#define SDL_CreateThreadWithPropertiesRuntime SDL_CreateThreadWithPropertiesRuntime_REAL
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#define SDL_CreateWindow SDL_CreateWindow_REAL
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#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL
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#define SDL_CreateWindowWithProperties SDL_CreateWindowWithProperties_REAL
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@@ -130,7 +130,7 @@ SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTexture,(SDL_Renderer *a, SDL_PixelFormat
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SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureFromSurface,(SDL_Renderer *a, SDL_Surface *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureWithProperties,(SDL_Renderer *a, SDL_PropertiesID b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadRuntime,(SDL_ThreadFunction a, const char *b, void *c, SDL_FunctionPointer d, SDL_FunctionPointer e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithStackSizeRuntime,(SDL_ThreadFunction a, const char *b, const size_t c, void *d, SDL_FunctionPointer e, SDL_FunctionPointer f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithPropertiesRuntime,(SDL_PropertiesID a, SDL_FunctionPointer b, SDL_FunctionPointer c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindow,(const char *a, int b, int c, SDL_WindowFlags d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_CreateWindowAndRenderer,(const char *a, int b, int c, SDL_WindowFlags d, SDL_Window **e, SDL_Renderer **f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowWithProperties,(SDL_PropertiesID a),(a),return)
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