From b8aff4a3ed75b710c449dca0dc9e4ee008acb352 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Tue, 13 Jan 2026 16:23:41 -0800 Subject: [PATCH] Revert "Fix duplicate event dispatch in Cocoa event pump" This reverts commit dd52dd8995dc1f0fb67e7ec8dcaa6c82416a7a4c. After that commit mouse input is not received and the window cannot be closed or resized. Fixes https://github.com/libsdl-org/SDL/issues/14818 (cherry picked from commit 206989a22d157e795a94391e2a5af6a8acc3a4e0) --- src/video/cocoa/SDL_cocoaevents.m | 8 -------- 1 file changed, 8 deletions(-) diff --git a/src/video/cocoa/SDL_cocoaevents.m b/src/video/cocoa/SDL_cocoaevents.m index f9e12cd110..681c1a53a8 100644 --- a/src/video/cocoa/SDL_cocoaevents.m +++ b/src/video/cocoa/SDL_cocoaevents.m @@ -97,14 +97,6 @@ static void Cocoa_DispatchEvent(NSEvent *theEvent) { if (s_bShouldHandleEventsInSDLApplication) { Cocoa_DispatchEvent(theEvent); - - // Avoid double-dispatching mouse and keyboard events. They are already handled in Cocoa_DispatchEvent. - // Other event types should still go through AppKit's normal handling. - NSEventType type = [theEvent type]; - if ((type >= NSEventTypeLeftMouseDown && type <= NSEventTypeMouseExited) || - (type >= NSEventTypeKeyDown && type <= NSEventTypeFlagsChanged)) { - return; - } } [super sendEvent:theEvent];