Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
This commit is contained in:
Sam Lantinga
2022-11-30 12:51:59 -08:00
parent 5c4bc807f7
commit b8d85c6939
764 changed files with 50598 additions and 54407 deletions

View File

@@ -49,7 +49,8 @@ typedef struct _SDL_TimerMap
} SDL_TimerMap;
/* The timers are kept in a sorted list */
typedef struct {
typedef struct
{
/* Data used by the main thread */
SDL_Thread *thread;
SDL_atomic_t nextID;
@@ -78,14 +79,13 @@ static SDL_TimerData SDL_timer_data;
* Timers are removed by simply setting a canceled flag
*/
static void
SDL_AddTimerInternal(SDL_TimerData *data, SDL_Timer *timer)
static void SDL_AddTimerInternal(SDL_TimerData *data, SDL_Timer *timer)
{
SDL_Timer *prev, *curr;
prev = NULL;
for (curr = data->timers; curr; prev = curr, curr = curr->next) {
if ((Sint32)(timer->scheduled-curr->scheduled) < 0) {
if ((Sint32)(timer->scheduled - curr->scheduled) < 0) {
break;
}
}
@@ -99,8 +99,7 @@ SDL_AddTimerInternal(SDL_TimerData *data, SDL_Timer *timer)
timer->next = curr;
}
static int SDLCALL
SDL_TimerThread(void *_data)
static int SDLCALL SDL_TimerThread(void *_data)
{
SDL_TimerData *data = (SDL_TimerData *)_data;
SDL_Timer *pending;
@@ -114,7 +113,7 @@ SDL_TimerThread(void *_data)
* 2. Handle any timers that should dispatch this cycle
* 3. Wait until next dispatch time or new timer arrives
*/
for ( ; ; ) {
for (;;) {
/* Pending and freelist maintenance */
SDL_AtomicLock(&data->lock);
{
@@ -153,7 +152,7 @@ SDL_TimerThread(void *_data)
while (data->timers) {
current = data->timers;
if ((Sint32)(tick-current->scheduled) < 0) {
if ((Sint32)(tick - current->scheduled) < 0) {
/* Scheduled for the future, wait a bit */
delay = (current->scheduled - tick);
break;
@@ -205,8 +204,7 @@ SDL_TimerThread(void *_data)
return 0;
}
int
SDL_TimerInit(void)
int SDL_TimerInit(void)
{
SDL_TimerData *data = &SDL_timer_data;
@@ -237,14 +235,13 @@ SDL_TimerInit(void)
return 0;
}
void
SDL_TimerQuit(void)
void SDL_TimerQuit(void)
{
SDL_TimerData *data = &SDL_timer_data;
SDL_Timer *timer;
SDL_TimerMap *entry;
if (SDL_AtomicCAS(&data->active, 1, 0)) { /* active? Move to inactive. */
if (SDL_AtomicCAS(&data->active, 1, 0)) { /* active? Move to inactive. */
/* Shutdown the timer thread */
if (data->thread) {
SDL_SemPost(data->sem);
@@ -387,17 +384,17 @@ typedef struct _SDL_TimerMap
struct _SDL_TimerMap *next;
} SDL_TimerMap;
typedef struct {
typedef struct
{
int nextID;
SDL_TimerMap *timermap;
} SDL_TimerData;
static SDL_TimerData SDL_timer_data;
static void
SDL_Emscripten_TimerHelper(void *userdata)
static void SDL_Emscripten_TimerHelper(void *userdata)
{
SDL_TimerMap *entry = (SDL_TimerMap*)userdata;
SDL_TimerMap *entry = (SDL_TimerMap *)userdata;
entry->interval = entry->callback(entry->interval, entry->param);
if (entry->interval > 0) {
entry->timeoutID = emscripten_set_timeout(&SDL_Emscripten_TimerHelper,
@@ -406,14 +403,12 @@ SDL_Emscripten_TimerHelper(void *userdata)
}
}
int
SDL_TimerInit(void)
int SDL_TimerInit(void)
{
return 0;
}
void
SDL_TimerQuit(void)
void SDL_TimerQuit(void)
{
SDL_TimerData *data = &SDL_timer_data;
SDL_TimerMap *entry;
@@ -488,7 +483,7 @@ SDL_RemoveTimer(SDL_TimerID id)
Uint32
SDL_GetTicks(void)
{
return (Uint32) (SDL_GetTicks64() & 0xFFFFFFFF);
return (Uint32)(SDL_GetTicks64() & 0xFFFFFFFF);
}
/* vi: set ts=4 sw=4 expandtab: */