Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
This commit is contained in:
Sam Lantinga
2022-11-30 12:51:59 -08:00
parent 5c4bc807f7
commit b8d85c6939
764 changed files with 50598 additions and 54407 deletions

View File

@@ -31,15 +31,14 @@
/* The first (low-resolution) ticks value of the application */
static DWORD start = 0;
static BOOL ticks_started = FALSE;
static BOOL ticks_started = FALSE;
/* The first high-resolution ticks value of the application */
static LARGE_INTEGER start_ticks;
/* The number of ticks per second of the high-resolution performance counter */
static LARGE_INTEGER ticks_per_second;
static void
SDL_SetSystemTimerResolution(const UINT uPeriod)
static void SDL_SetSystemTimerResolution(const UINT uPeriod)
{
#if !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
static UINT timer_period = 0;
@@ -58,8 +57,7 @@ SDL_SetSystemTimerResolution(const UINT uPeriod)
#endif
}
static void SDLCALL
SDL_TimerResolutionChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
static void SDLCALL SDL_TimerResolutionChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
UINT uPeriod;
@@ -74,8 +72,7 @@ SDL_TimerResolutionChanged(void *userdata, const char *name, const char *oldValu
}
}
void
SDL_TicksInit(void)
void SDL_TicksInit(void)
{
BOOL rc;
@@ -94,17 +91,16 @@ SDL_TicksInit(void)
so we'll rely on it here.
*/
rc = QueryPerformanceFrequency(&ticks_per_second);
SDL_assert(rc != 0); /* this should _never_ fail if you're on XP or later. */
SDL_assert(rc != 0); /* this should _never_ fail if you're on XP or later. */
QueryPerformanceCounter(&start_ticks);
}
void
SDL_TicksQuit(void)
void SDL_TicksQuit(void)
{
SDL_DelHintCallback(SDL_HINT_TIMER_RESOLUTION,
SDL_TimerResolutionChanged, NULL);
SDL_SetSystemTimerResolution(0); /* always release our timer resolution request. */
SDL_SetSystemTimerResolution(0); /* always release our timer resolution request. */
start = 0;
ticks_started = SDL_FALSE;
@@ -121,8 +117,8 @@ SDL_GetTicks64(void)
}
rc = QueryPerformanceCounter(&now);
SDL_assert(rc != 0); /* this should _never_ fail if you're on XP or later. */
return (Uint64) (((now.QuadPart - start_ticks.QuadPart) * 1000) / ticks_per_second.QuadPart);
SDL_assert(rc != 0); /* this should _never_ fail if you're on XP or later. */
return (Uint64)(((now.QuadPart - start_ticks.QuadPart) * 1000) / ticks_per_second.QuadPart);
}
Uint64
@@ -130,8 +126,8 @@ SDL_GetPerformanceCounter(void)
{
LARGE_INTEGER counter;
const BOOL rc = QueryPerformanceCounter(&counter);
SDL_assert(rc != 0); /* this should _never_ fail if you're on XP or later. */
return (Uint64) counter.QuadPart;
SDL_assert(rc != 0); /* this should _never_ fail if you're on XP or later. */
return (Uint64)counter.QuadPart;
}
Uint64
@@ -139,12 +135,11 @@ SDL_GetPerformanceFrequency(void)
{
LARGE_INTEGER frequency;
const BOOL rc = QueryPerformanceFrequency(&frequency);
SDL_assert(rc != 0); /* this should _never_ fail if you're on XP or later. */
return (Uint64) frequency.QuadPart;
SDL_assert(rc != 0); /* this should _never_ fail if you're on XP or later. */
return (Uint64)frequency.QuadPart;
}
void
SDL_Delay(Uint32 ms)
void SDL_Delay(Uint32 ms)
{
/* Sleep() is not publicly available to apps in early versions of WinRT.
*