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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174)
This commit is contained in:
@@ -28,8 +28,7 @@
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#include <emscripten/threading.h>
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int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
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int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
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{
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SDL_Surface *surface;
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const Uint32 surface_format = SDL_PIXELFORMAT_BGR888;
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@@ -38,7 +37,7 @@ int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * form
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Uint32 Rmask, Gmask, Bmask, Amask;
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/* Free the old framebuffer surface */
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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surface = data->surface;
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SDL_FreeSurface(surface);
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@@ -59,11 +58,11 @@ int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * form
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return 0;
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}
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int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects)
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int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
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{
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SDL_Surface *surface;
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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surface = data->surface;
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if (surface == NULL) {
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return SDL_SetError("Couldn't find framebuffer surface for window");
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@@ -71,6 +70,7 @@ int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rec
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/* Send the data to the display */
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/* *INDENT-OFF* */ /* clang-format off */
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MAIN_THREAD_EM_ASM({
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var w = $0;
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var h = $1;
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@@ -166,9 +166,9 @@ int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rec
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return 0;
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}
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void Emscripten_DestroyWindowFramebuffer(_THIS, SDL_Window * window)
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void Emscripten_DestroyWindowFramebuffer(_THIS, SDL_Window *window)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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SDL_FreeSurface(data->surface);
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data->surface = NULL;
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