Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
This commit is contained in:
Sam Lantinga
2022-11-30 12:51:59 -08:00
parent 5c4bc807f7
commit b8d85c6939
764 changed files with 50598 additions and 54407 deletions

View File

@@ -24,7 +24,8 @@
static SDLTest_CommonState *state;
typedef struct {
typedef struct
{
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *background;
@@ -44,13 +45,12 @@ quit(int rc)
exit(rc);
}
void
Draw(DrawState *s)
void Draw(DrawState *s)
{
SDL_Rect viewport;
SDL_Texture *target;
SDL_Point *center=NULL;
SDL_Point origin = {0,0};
SDL_Point *center = NULL;
SDL_Point origin = { 0, 0 };
SDL_RenderGetViewport(s->renderer, &viewport);
@@ -110,8 +110,7 @@ void loop()
#endif
}
int
main(int argc, char *argv[])
int main(int argc, char *argv[])
{
int i;
int frames;
@@ -158,12 +157,12 @@ main(int argc, char *argv[])
while (!done) {
++frames;
loop();
}
}
#endif
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
double fps = ((double) frames * 1000) / (now - then);
double fps = ((double)frames * 1000) / (now - then);
SDL_Log("%2.2f frames per second\n", fps);
}