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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174)
This commit is contained in:
@@ -24,7 +24,8 @@
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static SDLTest_CommonState *state;
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typedef struct {
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typedef struct
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{
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Texture *background;
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@@ -44,13 +45,12 @@ quit(int rc)
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exit(rc);
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}
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void
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Draw(DrawState *s)
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void Draw(DrawState *s)
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{
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SDL_Rect viewport;
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SDL_Texture *target;
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SDL_Point *center=NULL;
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SDL_Point origin = {0,0};
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SDL_Point *center = NULL;
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SDL_Point origin = { 0, 0 };
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SDL_RenderGetViewport(s->renderer, &viewport);
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@@ -110,8 +110,7 @@ void loop()
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#endif
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}
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int
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main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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int i;
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int frames;
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@@ -158,12 +157,12 @@ main(int argc, char *argv[])
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while (!done) {
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++frames;
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loop();
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}
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}
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#endif
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/* Print out some timing information */
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now = SDL_GetTicks();
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if (now > then) {
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double fps = ((double) frames * 1000) / (now - then);
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double fps = ((double)frames * 1000) / (now - then);
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SDL_Log("%2.2f frames per second\n", fps);
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}
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