Renamed GPU device creation properties

This commit is contained in:
Sam Lantinga
2024-08-29 16:20:26 -07:00
parent d70578b9aa
commit b8e7ef27f3
5 changed files with 47 additions and 47 deletions

View File

@@ -8161,7 +8161,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(SDL_bool debugMode, SDL_bool preferLowP
renderer->debugMode = debugMode;
renderer->semantic = SDL_GetStringProperty(props, SDL_PROP_GPU_CREATEDEVICE_D3D12_SEMANTIC_NAME_STRING, "TEXCOORD");
renderer->semantic = SDL_GetStringProperty(props, SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING, "TEXCOORD");
// Blit resources
D3D12_INTERNAL_InitBlitResources(renderer);