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Renamed GPU device creation properties
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@@ -8161,7 +8161,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(SDL_bool debugMode, SDL_bool preferLowP
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renderer->debugMode = debugMode;
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renderer->semantic = SDL_GetStringProperty(props, SDL_PROP_GPU_CREATEDEVICE_D3D12_SEMANTIC_NAME_STRING, "TEXCOORD");
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renderer->semantic = SDL_GetStringProperty(props, SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING, "TEXCOORD");
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// Blit resources
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D3D12_INTERNAL_InitBlitResources(renderer);
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