diff --git a/include/SDL_hints.h b/include/SDL_hints.h index 3fd3d206ba..925ff22ccf 100644 --- a/include/SDL_hints.h +++ b/include/SDL_hints.h @@ -239,13 +239,13 @@ extern "C" { * control panel that lets the user adjust the volume on specific audio * streams instead of using one giant master volume slider. * - * This hint lets you transmit that information to the OS. The contents of + * This hints lets you transmit that information to the OS. The contents of * this hint are used while opening an audio device. You should use a string * that describes your program ("My Game 2: The Revenge") * * Setting this to "" or leaving it unset will have SDL use a reasonable * default: this will be the name set with SDL_HINT_APP_NAME, if that hint is - * set. Otherwise, it'll probably be the application's name or "SDL Application" + * set. Otherwise, it'll probably the application's name or "SDL Application" * if SDL doesn't have any better information. * * On targets where this is not supported, this hint does nothing. @@ -260,9 +260,9 @@ extern "C" { * control panel that lets the user adjust the volume on specific audio * streams instead of using one giant master volume slider. * - * This hint lets you transmit that information to the OS. The contents of + * This hints lets you transmit that information to the OS. The contents of * this hint are used while opening an audio device. You should use a string - * that describes what your program is playing ("audio stream" is + * that describes your what your program is playing ("audio stream" is * probably sufficient in many cases, but this could be useful for something * like "team chat" if you have a headset playing VoIP audio separately). * @@ -281,9 +281,9 @@ extern "C" { * system control panel or software for displaying and manipulating media * playback/capture graphs. * - * This hint lets you transmit that information to the OS. The contents of + * This hints lets you transmit that information to the OS. The contents of * this hint are used while opening an audio device. You should use a string - * that describes what your program is playing (Game, Music, Movie, + * that describes your what your program is playing (Game, Music, Movie, * etc...). * * Setting this to "" or leaving it unset will have SDL use a reasonable