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Removed SDL_TextInputShown()
This was only implemented on Windows and often confused with SDL_ScreenKeyboardShown()
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@@ -342,15 +342,6 @@ extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
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*/
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extern DECLSPEC void SDLCALL SDL_ClearComposition(void);
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/**
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* Returns if an IME Composite or Candidate window is currently shown.
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*
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* \returns SDL_TRUE if shown, else SDL_FALSE
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_TextInputShown(void);
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/**
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* Set the rectangle used to type Unicode text inputs.
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*
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@@ -339,7 +339,6 @@
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/* ##SDL_keyboard.h */
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#define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown
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#define SDL_IsTextInputActive SDL_TextInputActive
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#define SDL_IsTextInputShown SDL_TextInputShown
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/* ##SDL_keycode.h */
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#define KMOD_ALT SDL_KMOD_ALT
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@@ -840,7 +839,6 @@
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/* ##SDL_keyboard.h */
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#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown
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#define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive
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#define SDL_IsTextInputShown SDL_IsTextInputShown_renamed_SDL_TextInputShown
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/* ##SDL_keycode.h */
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#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT
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