Implemented scRGB colorspace and HDR support on macOS

This commit is contained in:
Sam Lantinga
2024-02-06 05:31:43 -08:00
parent 451dc41427
commit ba074acad4
24 changed files with 10547 additions and 8010 deletions

View File

@@ -808,7 +808,7 @@ static int D3D_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
return D3D_SetRenderTargetInternal(renderer, texture);
}
static int D3D_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
static int D3D_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
{
return 0; /* nothing to do in this backend. */
}
@@ -1179,6 +1179,11 @@ static int D3D_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
break;
}
case SDL_RENDERCMD_SETCOLORSCALE:
{
break;
}
case SDL_RENDERCMD_SETVIEWPORT:
{
SDL_Rect *viewport = &data->drawstate.viewport;
@@ -1615,8 +1620,9 @@ SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_pro
renderer->UnlockTexture = D3D_UnlockTexture;
renderer->SetTextureScaleMode = D3D_SetTextureScaleMode;
renderer->SetRenderTarget = D3D_SetRenderTarget;
renderer->QueueSetViewport = D3D_QueueSetViewport;
renderer->QueueSetDrawColor = D3D_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
renderer->QueueSetViewport = D3D_QueueNoOp;
renderer->QueueSetDrawColor = D3D_QueueNoOp;
renderer->QueueSetColorScale = D3D_QueueNoOp;
renderer->QueueDrawPoints = D3D_QueueDrawPoints;
renderer->QueueDrawLines = D3D_QueueDrawPoints; /* lines and points queue vertices the same way. */
renderer->QueueGeometry = D3D_QueueGeometry;