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Implemented scRGB colorspace and HDR support on macOS
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@@ -733,7 +733,7 @@ fault:
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return -1;
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}
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static int GLES2_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
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static int GLES2_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
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{
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return 0; /* nothing to do in this backend. */
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}
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@@ -1238,6 +1238,11 @@ static int GLES2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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break;
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}
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case SDL_RENDERCMD_SETCOLORSCALE:
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{
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break;
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}
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case SDL_RENDERCMD_SETVIEWPORT:
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{
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SDL_Rect *viewport = &data->drawstate.viewport;
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@@ -2181,8 +2186,9 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, SDL_PropertiesID c
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renderer->UnlockTexture = GLES2_UnlockTexture;
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renderer->SetTextureScaleMode = GLES2_SetTextureScaleMode;
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renderer->SetRenderTarget = GLES2_SetRenderTarget;
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renderer->QueueSetViewport = GLES2_QueueSetViewport;
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renderer->QueueSetDrawColor = GLES2_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
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renderer->QueueSetViewport = GLES2_QueueNoOp;
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renderer->QueueSetDrawColor = GLES2_QueueNoOp;
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renderer->QueueSetColorScale = GLES2_QueueNoOp;
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renderer->QueueDrawPoints = GLES2_QueueDrawPoints;
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renderer->QueueDrawLines = GLES2_QueueDrawLines;
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renderer->QueueGeometry = GLES2_QueueGeometry;
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