Implemented scRGB colorspace and HDR support on macOS

This commit is contained in:
Sam Lantinga
2024-02-06 05:31:43 -08:00
parent 451dc41427
commit ba074acad4
24 changed files with 10547 additions and 8010 deletions

View File

@@ -228,7 +228,7 @@ static int PS2_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
return 0;
}
static int PS2_QueueSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
static int PS2_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
{
return 0; /* nothing to do in this backend. */
}
@@ -504,6 +504,10 @@ static int PS2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
PS2_RenderSetDrawColor(renderer, cmd);
break;
}
case SDL_RENDERCMD_SETCOLORSCALE:
{
break;
}
case SDL_RENDERCMD_CLEAR:
{
PS2_RenderClear(renderer, cmd);
@@ -692,7 +696,8 @@ static SDL_Renderer *PS2_CreateRenderer(SDL_Window *window, SDL_PropertiesID cre
renderer->SetTextureScaleMode = PS2_SetTextureScaleMode;
renderer->SetRenderTarget = PS2_SetRenderTarget;
renderer->QueueSetViewport = PS2_QueueSetViewport;
renderer->QueueSetDrawColor = PS2_QueueSetDrawColor;
renderer->QueueSetDrawColor = PS2_QueueNoOp;
renderer->QueueSetColorScale = PS2_QueueNoOp;
renderer->QueueDrawPoints = PS2_QueueDrawPoints;
renderer->QueueDrawLines = PS2_QueueDrawPoints;
renderer->QueueGeometry = PS2_QueueGeometry;