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https://github.com/libsdl-org/SDL.git
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Implemented scRGB colorspace and HDR support on macOS
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@@ -228,7 +228,7 @@ static int PS2_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
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return 0;
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}
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static int PS2_QueueSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
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static int PS2_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
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{
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return 0; /* nothing to do in this backend. */
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}
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@@ -504,6 +504,10 @@ static int PS2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
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PS2_RenderSetDrawColor(renderer, cmd);
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break;
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}
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case SDL_RENDERCMD_SETCOLORSCALE:
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{
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break;
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}
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case SDL_RENDERCMD_CLEAR:
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{
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PS2_RenderClear(renderer, cmd);
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@@ -692,7 +696,8 @@ static SDL_Renderer *PS2_CreateRenderer(SDL_Window *window, SDL_PropertiesID cre
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renderer->SetTextureScaleMode = PS2_SetTextureScaleMode;
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renderer->SetRenderTarget = PS2_SetRenderTarget;
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renderer->QueueSetViewport = PS2_QueueSetViewport;
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renderer->QueueSetDrawColor = PS2_QueueSetDrawColor;
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renderer->QueueSetDrawColor = PS2_QueueNoOp;
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renderer->QueueSetColorScale = PS2_QueueNoOp;
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renderer->QueueDrawPoints = PS2_QueueDrawPoints;
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renderer->QueueDrawLines = PS2_QueueDrawPoints;
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renderer->QueueGeometry = PS2_QueueGeometry;
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