Implemented scRGB colorspace and HDR support on macOS

This commit is contained in:
Sam Lantinga
2024-02-06 05:31:43 -08:00
parent 451dc41427
commit ba074acad4
24 changed files with 10547 additions and 8010 deletions

View File

@@ -145,6 +145,8 @@ static void CreateRenderer(void)
renderer_name = info.name;
UpdateSDRWhiteLevel();
SDL_Log("HDR is %s\n", HDR_enabled ? "enabled" : "disabled");
}
static void NextRenderer( void )
@@ -745,6 +747,7 @@ static void loop(void)
OnMouseHeld(event.button.x, event.button.y);
}
} else if (event.type == SDL_EVENT_DISPLAY_HDR_STATE_CHANGED) {
SDL_Log("HDR %s\n", event.display.data1 ? "enabled" : "disabled");
UpdateSDRWhiteLevel();
} else if (event.type == SDL_EVENT_QUIT) {
done = 1;

View File

@@ -127,7 +127,9 @@ static void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
/* Test horizontal and vertical lines */
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
SDL_RenderLine(renderer, 1.0f, 0.0f, (float)(viewport.w - 2), 0.0f);
SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
SDL_RenderLine(renderer, 1.0f, (float)(viewport.h - 1), (float)(viewport.w - 2), (float)(viewport.h - 1));
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF);
SDL_RenderLine(renderer, 0.0f, 1.0f, 0.0f, (float)(viewport.h - 2));
SDL_RenderLine(renderer, (float)(viewport.w - 1), 1.0f, (float)(viewport.w - 1), (float)(viewport.h - 2));