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Added support for the Nintendo Online Famicom controllers
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@@ -584,7 +584,9 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_JoystickGUID guid
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/* GameCube driver has 12 buttons and 6 axes */
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SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3,start:b8,x:b2,y:b3,", sizeof(mapping_string));
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} else if (vendor == USB_VENDOR_NINTENDO &&
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(guid.data[15] == k_eSwitchDeviceInfoControllerType_NESLeft ||
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(guid.data[15] == k_eSwitchDeviceInfoControllerType_HVCLeft ||
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guid.data[15] == k_eSwitchDeviceInfoControllerType_HVCRight ||
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guid.data[15] == k_eSwitchDeviceInfoControllerType_NESLeft ||
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guid.data[15] == k_eSwitchDeviceInfoControllerType_NESRight ||
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guid.data[15] == k_eSwitchDeviceInfoControllerType_SNES ||
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guid.data[15] == k_eSwitchDeviceInfoControllerType_N64 ||
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@@ -594,6 +596,11 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_JoystickGUID guid
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guid.data[15] == k_eSwitchDeviceInfoControllerType_JoyConLeft ||
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guid.data[15] == k_eSwitchDeviceInfoControllerType_JoyConRight)) {
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switch (guid.data[15]) {
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case k_eSwitchDeviceInfoControllerType_HVCLeft:
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SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,rightshoulder:b10,start:b6,", sizeof(mapping_string));
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case k_eSwitchDeviceInfoControllerType_HVCRight:
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SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,rightshoulder:b10,", sizeof(mapping_string));
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break;
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case k_eSwitchDeviceInfoControllerType_NESLeft:
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case k_eSwitchDeviceInfoControllerType_NESRight:
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SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,rightshoulder:b10,start:b6,", sizeof(mapping_string));
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