diff --git a/include/SDL3/SDL_main.h b/include/SDL3/SDL_main.h index daa10aabbc..6b8cf40f4c 100644 --- a/include/SDL3/SDL_main.h +++ b/include/SDL3/SDL_main.h @@ -665,8 +665,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void); * Callback from the application to let the suspend continue. * * When using SDL_Render or SDL_GPU, this function should be called _after_ - * creating the `SDL_Renderer` or `SDL_GPUDevice`; this allows the timing of the - * D3D12 command queue suspension to execute in the correct order. + * creating the `SDL_Renderer` or `SDL_GPUDevice`; this allows the timing of + * the D3D12 command queue suspension to execute in the correct order. * * If you're writing your own D3D12 renderer, this should be called after * calling `ID3D12CommandQueue::SuspendX`.