From bad072e69316b7175eefa6f00f7a36e5a71ed2ef Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Wed, 25 Feb 2026 14:21:56 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_main.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/SDL3/SDL_main.h b/include/SDL3/SDL_main.h index daa10aabbc..6b8cf40f4c 100644 --- a/include/SDL3/SDL_main.h +++ b/include/SDL3/SDL_main.h @@ -665,8 +665,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void); * Callback from the application to let the suspend continue. * * When using SDL_Render or SDL_GPU, this function should be called _after_ - * creating the `SDL_Renderer` or `SDL_GPUDevice`; this allows the timing of the - * D3D12 command queue suspension to execute in the correct order. + * creating the `SDL_Renderer` or `SDL_GPUDevice`; this allows the timing of + * the D3D12 command queue suspension to execute in the correct order. * * If you're writing your own D3D12 renderer, this should be called after * calling `ID3D12CommandQueue::SuspendX`.