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Added SDL_SetFreeableProperty() for internal use
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@@ -375,6 +375,16 @@ int SDL_SetProperty(SDL_PropertiesID props, const char *name, void *value)
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return SDL_PrivateSetProperty(props, name, property);
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}
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static void CleanupFreeableProperty(void *userdata, void *value)
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{
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SDL_free(value);
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}
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int SDL_SetFreeableProperty(SDL_PropertiesID props, const char *name, void *value)
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{
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return SDL_SetPropertyWithCleanup(props, name, value, CleanupFreeableProperty, NULL);
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}
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static void CleanupSurface(void *userdata, void *value)
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{
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SDL_Surface *surface = (SDL_Surface *)value;
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@@ -20,5 +20,6 @@
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*/
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extern int SDL_InitProperties(void);
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extern int SDL_SetFreeableProperty(SDL_PropertiesID props, const char *name, void *value);
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extern int SDL_SetSurfaceProperty(SDL_PropertiesID props, const char *name, SDL_Surface *surface);
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extern void SDL_QuitProperties(void);
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