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testcontroller: create window with high pixel density
This improves the picture quality when running on an iPhone.
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@@ -2101,7 +2101,7 @@ SDL_AppResult SDLCALL SDL_AppInit(void **appstate, int argc, char *argv[])
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}
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}
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screen_width = (int)SDL_ceilf(SCREEN_WIDTH * content_scale);
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screen_width = (int)SDL_ceilf(SCREEN_WIDTH * content_scale);
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screen_height = (int)SDL_ceilf(SCREEN_HEIGHT * content_scale);
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screen_height = (int)SDL_ceilf(SCREEN_HEIGHT * content_scale);
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window = SDL_CreateWindow("SDL Controller Test", screen_width, screen_height, 0);
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window = SDL_CreateWindow("SDL Controller Test", screen_width, screen_height, SDL_WINDOW_HIGH_PIXEL_DENSITY);
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if (!window) {
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if (!window) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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return SDL_APP_FAILURE;
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