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	testcontroller: create window with high pixel density
This improves the picture quality when running on an iPhone.
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		| @@ -2101,7 +2101,7 @@ SDL_AppResult SDLCALL SDL_AppInit(void **appstate, int argc, char *argv[]) | |||||||
|     } |     } | ||||||
|     screen_width = (int)SDL_ceilf(SCREEN_WIDTH * content_scale); |     screen_width = (int)SDL_ceilf(SCREEN_WIDTH * content_scale); | ||||||
|     screen_height = (int)SDL_ceilf(SCREEN_HEIGHT * content_scale); |     screen_height = (int)SDL_ceilf(SCREEN_HEIGHT * content_scale); | ||||||
|     window = SDL_CreateWindow("SDL Controller Test", screen_width, screen_height, 0); |     window = SDL_CreateWindow("SDL Controller Test", screen_width, screen_height, SDL_WINDOW_HIGH_PIXEL_DENSITY); | ||||||
|     if (!window) { |     if (!window) { | ||||||
|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s", SDL_GetError()); |         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s", SDL_GetError()); | ||||||
|         return SDL_APP_FAILURE; |         return SDL_APP_FAILURE; | ||||||
|   | |||||||
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	 Sam Lantinga
					Sam Lantinga