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Renamed SDL_AttachVirtualJoystickEx() to SDL_AttachVirtualJoystick()
The shorthand version of this function didn't allow specifying a controller name, which seems pretty important. It seems like anyone actually implementing a virtual joystick is going to want to use some of the extended functionality.
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@@ -1292,13 +1292,8 @@ typedef SDL_GameControllerButton, SDL_GamepadButton;
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+ SDL_JOYSTICK_TYPE_GAMEPAD
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@@
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@@
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- SDL_JoystickAttachVirtual
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+ SDL_AttachVirtualJoystick
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(...)
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@@
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@@
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- SDL_JoystickAttachVirtualEx
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+ SDL_AttachVirtualJoystickEx
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+ SDL_AttachVirtualJoystick
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(...)
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@@
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@@
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