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Renamed SDL_AttachVirtualJoystickEx() to SDL_AttachVirtualJoystick()
The shorthand version of this function didn't allow specifying a controller name, which seems pretty important. It seems like anyone actually implementing a virtual joystick is going to want to use some of the extended functionality.
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@@ -14,7 +14,7 @@
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/**
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* Check virtual joystick creation
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*
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* \sa SDL_AttachVirtualJoystickEx
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* \sa SDL_AttachVirtualJoystick
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*/
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static int TestVirtualJoystick(void *arg)
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{
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@@ -34,8 +34,8 @@ static int TestVirtualJoystick(void *arg)
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desc.vendor_id = USB_VENDOR_NVIDIA;
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desc.product_id = USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104;
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desc.name = "Virtual NVIDIA SHIELD Controller";
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device_id = SDL_AttachVirtualJoystickEx(&desc);
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SDLTest_AssertCheck(device_id > 0, "SDL_AttachVirtualJoystickEx()");
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device_id = SDL_AttachVirtualJoystick(&desc);
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SDLTest_AssertCheck(device_id > 0, "SDL_AttachVirtualJoystick()");
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SDLTest_AssertCheck(SDL_IsJoystickVirtual(device_id), "SDL_IsJoystickVirtual()");
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if (device_id > 0) {
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joystick = SDL_OpenJoystick(device_id);
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@@ -1125,7 +1125,7 @@ static void OpenVirtualGamepad(void)
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desc.RumbleTriggers = VirtualGamepadRumbleTriggers;
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desc.SetLED = VirtualGamepadSetLED;
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virtual_id = SDL_AttachVirtualJoystickEx(&desc);
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virtual_id = SDL_AttachVirtualJoystick(&desc);
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if (virtual_id == 0) {
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SDL_Log("Couldn't attach virtual device: %s\n", SDL_GetError());
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} else {
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