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SDL_SetTextInputRect() has been renamed to SDL_SetTextInputArea()
The new function includes the cursor position so IME UI elements can be placed relative to the cursor, as well as having the whole text area available so on-screen keyboards can avoid it.
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@@ -437,6 +437,7 @@ SDL3_0.0.0 {
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SDL_GetSystemRAM;
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SDL_GetSystemTheme;
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SDL_GetTLS;
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SDL_GetTextInputArea;
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SDL_GetTextureAlphaMod;
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SDL_GetTextureAlphaModFloat;
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SDL_GetTextureBlendMode;
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@@ -745,7 +746,7 @@ SDL3_0.0.0 {
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SDL_SetSurfacePalette;
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SDL_SetSurfaceRLE;
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SDL_SetTLS;
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SDL_SetTextInputRect;
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SDL_SetTextInputArea;
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SDL_SetTextureAlphaMod;
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SDL_SetTextureAlphaModFloat;
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SDL_SetTextureBlendMode;
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