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https://github.com/libsdl-org/SDL.git
synced 2026-02-16 08:34:06 +00:00
Removed duplicated window size events, and added SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
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@@ -683,8 +683,8 @@ static int SDLCALL SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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* window display changes as well! If the new display has a new DPI,
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* we need to update the viewport for the new window/drawable ratio.
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*/
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if (event->type == SDL_EVENT_WINDOW_SIZE_CHANGED ||
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event->type == SDL_EVENT_WINDOW_DISPLAY_CHANGED) {
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if (event->type == SDL_EVENT_WINDOW_RESIZED ||
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event->type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED) {
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/* Make sure we're operating on the default render target */
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SDL_Texture *saved_target = SDL_GetRenderTarget(renderer);
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if (saved_target) {
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@@ -331,7 +331,7 @@ static void D3D_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event
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{
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D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
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if (event->type == SDL_EVENT_WINDOW_SIZE_CHANGED) {
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if (event->type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED) {
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data->updateSize = SDL_TRUE;
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}
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}
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@@ -1028,7 +1028,7 @@ void D3D11_Trim(SDL_Renderer *renderer)
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static void D3D11_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
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{
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if (event->type == SDL_EVENT_WINDOW_SIZE_CHANGED) {
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if (event->type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED) {
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D3D11_UpdateForWindowSizeChange(renderer);
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}
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}
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@@ -1376,7 +1376,7 @@ static HRESULT D3D12_UpdateForWindowSizeChange(SDL_Renderer *renderer)
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static void D3D12_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
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{
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if (event->type == SDL_EVENT_WINDOW_SIZE_CHANGED) {
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if (event->type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED) {
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D3D12_UpdateForWindowSizeChange(renderer);
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}
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}
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@@ -324,7 +324,7 @@ static void GL_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
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* changed behind our backs. x/y changes might seem weird but viewport
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* resets have been observed on macOS at minimum!
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*/
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if (event->type == SDL_EVENT_WINDOW_SIZE_CHANGED ||
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if (event->type == SDL_EVENT_WINDOW_RESIZED ||
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event->type == SDL_EVENT_WINDOW_MOVED) {
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GL_RenderData *data = (GL_RenderData *)renderer->driverdata;
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data->drawstate.viewport_dirty = SDL_TRUE;
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@@ -69,7 +69,7 @@ static void SW_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
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{
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SW_RenderData *data = (SW_RenderData *)renderer->driverdata;
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if (event->type == SDL_EVENT_WINDOW_SIZE_CHANGED) {
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if (event->type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED) {
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data->surface = NULL;
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data->window = NULL;
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}
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