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Fixed bug #6816 - SDL_RenderSetVSync doesn't disable vsync for software renderer
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@@ -25,6 +25,7 @@
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#include "SDL_sysrender.h"
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#include "software/SDL_render_sw_c.h"
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#include "../video/SDL_pixels_c.h"
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#include "../video/SDL_video_c.h"
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#if defined(__ANDROID__)
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#include "../core/android/SDL_android.h"
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@@ -4485,6 +4486,14 @@ int SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync)
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renderer->wanted_vsync = vsync ? SDL_TRUE : SDL_FALSE;
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/* for the software renderer, forward eventually the call to the WindowTexture renderer */
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if (renderer->info.flags & SDL_RENDERER_SOFTWARE) {
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if (SDL_SetWindowTextureVSync(renderer->window, vsync) == 0) {
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renderer->simulate_vsync = SDL_FALSE;
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return 0;
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}
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}
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if (!renderer->SetVSync ||
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renderer->SetVSync(renderer, vsync) < 0) {
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renderer->simulate_vsync = vsync ? SDL_TRUE : SDL_FALSE;
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