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video: Change capitalization on various OpenGL attribute typedefs.
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@@ -3715,3 +3715,15 @@ typedef SDL_bool, bool;
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@@
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- SDL_BUTTON
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+ SDL_BUTTON_MASK
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@@
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@@
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- SDL_GLprofile
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+ SDL_GLProfile
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@@
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@@
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- SDL_GLcontextFlag
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+ SDL_GLContextFlag
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@@
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@@
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- SDL_GLcontextReleaseFlag
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+ SDL_GLContextReleaseFlag
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@@ -2229,6 +2229,9 @@ The following symbols have been renamed:
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* SDL_DISPLAYEVENT_DISCONNECTED => SDL_EVENT_DISPLAY_REMOVED
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* SDL_DISPLAYEVENT_MOVED => SDL_EVENT_DISPLAY_MOVED
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* SDL_DISPLAYEVENT_ORIENTATION => SDL_EVENT_DISPLAY_ORIENTATION
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* SDL_GLcontextFlag => SDL_GLContextFlag
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* SDL_GLcontextReleaseFlag => SDL_GLContextReleaseFlag
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* SDL_GLprofile => SDL_GLProfile
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* SDL_WINDOWEVENT_CLOSE => SDL_EVENT_WINDOW_CLOSE_REQUESTED
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* SDL_WINDOWEVENT_DISPLAY_CHANGED => SDL_EVENT_WINDOW_DISPLAY_CHANGED
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* SDL_WINDOWEVENT_ENTER => SDL_EVENT_WINDOW_MOUSE_ENTER
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@@ -659,6 +659,9 @@
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/* ##SDL_video.h */
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#define SDL_GL_DeleteContext SDL_GL_DestroyContext
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#define SDL_GLcontextFlag SDL_GLContextFlag
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#define SDL_GLcontextReleaseFlag SDL_GLContextReleaseFlag
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#define SDL_GLprofile SDL_GLProfile
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#define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode
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#define SDL_GetDisplayOrientation SDL_GetCurrentDisplayOrientation
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#define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint
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@@ -1297,6 +1300,9 @@
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/* ##SDL_video.h */
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#define SDL_GL_DeleteContext SDL_GL_DeleteContext_renamed_SDL_GL_DestroyContext
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#define SDL_GLcontextFlag SDL_GLcontextFlag_renamed_SDL_GLContextFlag
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#define SDL_GLcontextReleaseFlag SDL_GLcontextReleaseFlag_renamed_SDL_GLContextReleaseFlag
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#define SDL_GLprofile SDL_GLprofile_renamed_SDL_GLProfile
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#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode
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#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetCurrentDisplayOrientation
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#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint
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@@ -353,11 +353,11 @@ typedef enum SDL_GLattr
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SDL_GL_RETAINED_BACKING, /**< not used (deprecated). */
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SDL_GL_CONTEXT_MAJOR_VERSION, /**< OpenGL context major version. */
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SDL_GL_CONTEXT_MINOR_VERSION, /**< OpenGL context minor version. */
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SDL_GL_CONTEXT_FLAGS, /**< some combination of 0 or more of elements of the SDL_GLcontextFlag enumeration; defaults to 0. */
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SDL_GL_CONTEXT_PROFILE_MASK, /**< type of GL context (Core, Compatibility, ES). See SDL_GLprofile; default value depends on platform. */
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SDL_GL_CONTEXT_FLAGS, /**< some combination of 0 or more of elements of the SDL_GLContextFlag enumeration; defaults to 0. */
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SDL_GL_CONTEXT_PROFILE_MASK, /**< type of GL context (Core, Compatibility, ES). See SDL_GLProfile; default value depends on platform. */
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SDL_GL_SHARE_WITH_CURRENT_CONTEXT, /**< OpenGL context sharing; defaults to 0. */
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SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, /**< requests sRGB capable visual; defaults to 0. */
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SDL_GL_CONTEXT_RELEASE_BEHAVIOR, /**< sets context the release behavior. See SDL_GLcontextReleaseFlag; defaults to FLUSH. */
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SDL_GL_CONTEXT_RELEASE_BEHAVIOR, /**< sets context the release behavior. See SDL_GLContextReleaseFlag; defaults to FLUSH. */
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SDL_GL_CONTEXT_RESET_NOTIFICATION, /**< set context reset notification. See SDL_GLContextResetNotification; defaults to NO_NOTIFICATION. */
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SDL_GL_CONTEXT_NO_ERROR,
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SDL_GL_FLOATBUFFERS,
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@@ -369,7 +369,7 @@ typedef enum SDL_GLattr
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*
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* \since This datatype is available since SDL 3.1.3.
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*/
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typedef Uint32 SDL_GLprofile;
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typedef Uint32 SDL_GLProfile;
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#define SDL_GL_CONTEXT_PROFILE_CORE 0x0001 /**< OpenGL Core Profile context */
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#define SDL_GL_CONTEXT_PROFILE_COMPATIBILITY 0x0002 /**< OpenGL Compatibility Profile context */
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@@ -381,7 +381,7 @@ typedef Uint32 SDL_GLprofile;
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*
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* \since This datatype is available since SDL 3.1.3.
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*/
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typedef Uint32 SDL_GLcontextFlag;
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typedef Uint32 SDL_GLContextFlag;
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#define SDL_GL_CONTEXT_DEBUG_FLAG 0x0001
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#define SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG 0x0002
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@@ -395,7 +395,7 @@ typedef Uint32 SDL_GLcontextFlag;
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*
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* \since This datatype is available since SDL 3.1.3.
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*/
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typedef Uint32 SDL_GLcontextReleaseFlag;
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typedef Uint32 SDL_GLContextReleaseFlag;
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#define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE 0x0000
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#define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x0001
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