mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-06 03:18:13 +00:00
Sync SDL2 wiki -> header
This commit is contained in:
@@ -1655,13 +1655,16 @@ extern "C" {
|
|||||||
#define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION"
|
#define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* \brief A variable controlling whether the hardware cursor stays visible when relative mode is active.
|
* A variable controlling whether the hardware cursor stays visible when
|
||||||
|
* relative mode is active.
|
||||||
*
|
*
|
||||||
* This variable can be set to the following values:
|
* This variable can be set to the following values: "0" - The cursor will be
|
||||||
* "0" - The cursor will be hidden while relative mode is active (default)
|
* hidden while relative mode is active (default) "1" - The cursor will remain
|
||||||
* "1" - The cursor will remain visible while relative mode is active
|
* visible while relative mode is active
|
||||||
*
|
*
|
||||||
* Note that for systems without raw hardware inputs, relative mode is implemented using warping, so the hardware cursor will visibly warp between frames if this is enabled on those systems.
|
* Note that for systems without raw hardware inputs, relative mode is
|
||||||
|
* implemented using warping, so the hardware cursor will visibly warp between
|
||||||
|
* frames if this is enabled on those systems.
|
||||||
*/
|
*/
|
||||||
#define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE"
|
#define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE"
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user