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SDL_GetGamepadAppleSFSymbolsNameForButton() returns NULL if the symbol isn't found
Fixes https://github.com/libsdl-org/SDL/issues/9071
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@@ -3750,10 +3750,11 @@ const char *SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_
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}
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}
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SDL_UnlockJoysticks();
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SDL_UnlockJoysticks();
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return retval;
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if (retval && *retval) {
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#else
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return retval;
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return NULL;
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}
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#endif
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#endif
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return NULL;
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}
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}
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const char *SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis)
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const char *SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis)
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