SDL_GetGamepadAppleSFSymbolsNameForButton() returns NULL if the symbol isn't found

Fixes https://github.com/libsdl-org/SDL/issues/9071
This commit is contained in:
Sam Lantinga
2024-03-03 11:07:39 -08:00
parent 74f4614289
commit c1da39a245

View File

@@ -3750,10 +3750,11 @@ const char *SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_
} }
SDL_UnlockJoysticks(); SDL_UnlockJoysticks();
return retval; if (retval && *retval) {
#else return retval;
return NULL; }
#endif #endif
return NULL;
} }
const char *SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis) const char *SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis)